Wille on 5/5/2011 at 10:43
Second variant is looking better already. Some changes I would do:
-Make those small wrinkles less visible
-Raise the golden frames using thin shadow effects
-Add some decorative knitting to frame edges so that it looks like the frames were added separately rather than "painted" on
-Make the green backround more yellow and the yellow frames more golden
-Brighten the emblem a bit and make R stand out more like in the original
Also adding minor details like some dust or little holes could work as well. After all this is a high resolution texture so you have more possibilities other than just resizing and cleaning the pixels.
WhiteFantom on 16/5/2011 at 00:14
I don't come into the General forum very often, so I'm rather late joining in on this topic, but I'd love to help out. Is there an easy way to know what textures have already been redone and which ones still need to be tackled?
--Jennifer
Nameless Voice on 16/5/2011 at 00:42
Glad to see someone else interested in helping out!
Are you talking about terrain textures or object textures?
Object textures... you'd have to look in the EP and see what's there, and then at the original files to see what's not. I can supply a list of some of the things that need redoing.
There aren't really any terrain textures in any official release yet, the only ones that are being worked on (as far as I know) are the ones in this thread.
If you have some specific type of thing you're interested in doing, I can supply some suggestions.
Yandros on 16/5/2011 at 02:31
I renounce my claim on the Lost City family. I worked on one texture for several hours and didn't get anywhere, and I just don't have the time to spend on this right now.
Nameless Voice on 16/5/2011 at 12:12
Some suggestions:
Shift the hue of the central symbol by +5
Decrease the lightness of the circle by 10-15 (leave the brightness of the 'R' alone, though)
Possibly desaturate the 'R' slightly, maybe 15%
Shift the hue of the green canvas section by -33
Shift the lightness of the green canvas section by -50
All these adjustments are via the sue/saturation modifier in Photoshop. I don't have the layers so I can't really test it properly, other than using quick rough layer masks.
It still looks a slight bit off, but I think this looks closer to the original:
Inline Image:
http://i.imgur.com/WL6P1.gif
Melan on 17/5/2011 at 07:47
Xorak: impressive work! I like these textures a lot. :cool:
clearing on 17/5/2011 at 08:35
Nice work there, Xorak :thumb: