Yandros on 17/4/2011 at 20:02
Quote Posted by R Soul
At around the same time someone else made a similar version, but I don't know who or if the source files were uploaded.
That would be Wille, in the pack he posted just before you. :D It just wasn't pictured with the other three.
Kolya on 18/4/2011 at 18:41
Nice! :D
Nameless Voice on 19/4/2011 at 02:19
That looks nice!
clearing on 19/4/2011 at 03:42
Fantastic work :thumb:
Yandros on 19/4/2011 at 04:35
Nicely done!
Xorak on 19/4/2011 at 07:29
Nameless Voice,
I want to try and tackle these textures with more of a concentrated effort, but I'm not sure entirely where to start or which ones would be best done first. I think it'd serve best if you directed me to specific files or a specific folder, and I'll just work through one-by-one doing my best.
I was also wondering, is every texture included in the game files used at least once? For instance, is there actually a mission that uses the tympanum texture I posted above? Some of these textures it's difficult to tell what fabric or material they're supposed to represent, and it'd be nice to see them in an in-game setting.
I also redid that tympanum so that there is a ledge on the bottom (visible in the original). If I didn't have to resize and seriously stretch the original image, this could be done in much higher resolution (check this (
http://legacy.earlham.edu/~vanbma/20th%20century/images/AAFQONJ0.jpg) out), but I just copied the original stretched texture as best I could:
Inline Image:
http://img819.imageshack.us/img819/923/tympanum3.png
Wille on 19/4/2011 at 09:16
Nice work there Xorak, however the colors are somewhat different in the original texture. I recommend you take the original texture, resize and blur it. Then grayscale your current hires texture and paste the blurred original over it. Play a bit with filters and you should get a pretty good match :cool:.
Nameless Voice on 19/4/2011 at 11:08
Quote Posted by Xorak
Nameless Voice,
I want to try and tackle these textures with more of a concentrated effort, but I'm not sure entirely where to start or which ones would be best done first. I think it'd serve best if you directed me to specific files or a specific folder, and I'll just work through one-by-one doing my best.
I'd suggest you pick a level that you like and try for all the textures used in that mission, or at least its main texture family. For example, you might decide to pick Assassins, and then go through the entire Ramirez family. Or you could pick a mission from Thief 2.
Quote Posted by Xorak
I was also wondering, is every texture included in the game files used at least once? For instance, is there actually a mission that uses the tympanum texture I posted above? Some of these textures it's difficult to tell what fabric or material they're supposed to represent, and it'd be nice to see them in an in-game setting.
I don't actually know. I don't think that texture is actually used at all, because it's not loaded into Bafford's manor, and I don't know where else they might have used it. :erg:
Maybe it would be better to load up the mission in question and look which textures are actually used before replacing them.