R Soul on 19/4/2011 at 13:17
When Dromed generates a report (from the Tools menu), the textures used by the mission are saved to the output file, in the 'World Rep Textures' section.
Wille on 19/4/2011 at 13:24
Quote Posted by Nameless Voice
I don't actually know. I don't think that texture is actually used at all, because it's not loaded into Bafford's manor, and I don't know where else they might have used it. :erg:
Maybe it would be better to load up the mission in question and look which textures are actually used before replacing them.
Unused textures are often used in fan missions so the effort is not lost :thumb:.
Nameless Voice on 19/4/2011 at 14:12
That's also very true.
Renzatic on 19/4/2011 at 18:35
This is pretty quick and dirty, and not tiled vertically yet, but see what you think....
Inline Image:
http://dl.dropbox.com/u/3018396/baffords.jpgI decided to make it a little more bold and polished, but you can desaturate it a bit if you want it to more closely match the original textures color.
edit: I went ahead and redid the colors. Since the goal of this 'lil shindig is to try and get as close as possible to the originals, I figured I might as well...
Inline Image:
http://dl.dropbox.com/u/3018396/baffords2.jpg
Nameless Voice on 19/4/2011 at 19:16
But everything's still completely the wrong size? :erg:
Nameless Voice on 19/4/2011 at 20:06
Cool, thanks!
Xorak on 19/4/2011 at 21:03
The more I look at that texture that Renzatic and I worked on, I see it now as two rounded pilasters jutting out from the wall, something more like this
Inline Image:
http://upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Architecture-pilasters.jpg/285px-Also, the ornament stuff still looks kind of metallic to me in the ones we did, which is weird because I cropped it from a wooden texture. This is the ornament alone (sized to the proper size) if anyone wants to fiddle around with it further.
(
http://img41.imageshack.us/i/moldingwide.png/)
I guess, if no one objects, I'll just start at the beginning with Baffords, and work through the textures in the list.
Nameless Voice on 19/4/2011 at 22:40
I can't even find where that texture is used, either, so I can't check what context it was used in.
Wasn't Kolya already working on Bafford's textures, though? That's why I suggested Ramirez - wouldn't want to see everyone making different versions of the same texture, otherwise I have to choose one and aaargh.
Xorak on 19/4/2011 at 23:40
Switching to Assassins map then.