downwinder on 11/4/2015 at 04:44
i want to complete this mission so bad but the trap door i need to go down after the jump puzzle, gets stuck no matter what i do,i saw the youtube video on it and somehow he was able to get it open,but not sure how as i tryed the same thing he did
main point is there are a decent amount of missions that only need a small amount of fixing to make work,why has this not been done as ,its been known a long time on certain mission a single door/etc can mess up the entire fan mission from being complete
and the worst part is i keep playing them in hope it works :(
fortuni on 11/4/2015 at 12:06
The mage's area is one of those missions that seem to work for some people and not others, this maybe due to your computer just not liking this mission, it doesn't like mine as i have the same problem, the trap door does not work correctly. As to whether anyone can fix this bug......well we have had this conversation before and the answer is usually NO this is because almost all authors include the following quote in their read-me file
Quote:
No one may edit and re-distribute this mission without my express permission
thus the only route available to 'fix' missions are through upgraded TFix's which is Voodoo's area of expertise, but not everything can be fixed this way
however i note that Sergey did not include this line in his read-me file and so in theory any Dromer could look at this mission to see if such a fix is possible, i can also say that i recently contacted Sergey (MadGod) so i know his email is still good so if any one does wish to have a look at Mage's area they should be able to get Sergey's permission
voodoo47 on 11/4/2015 at 12:31
post a save and I may have a look. is the door a part of some puzzle? if so, I'll need to know what is supposed to be happening.
fortuni on 11/4/2015 at 14:28
cheers Voodoo (
https://drive.google.com/file/d/0B7UExWqHXPI2cS1DOU11LXpQeGM/view?usp=sharing)
when you step forward (you can just make out the outline of the trap) a large section of the floor is meant to give way
just to let you know there is another bug further on in the mission, when you jump over the 'Words' puzzle area the doors on the other side are meant to open automatically, i discovered this as you can get around this trap failure by stacking 100's of crates and climbing into a hole into the ceiling and doing the next section backwards.....only to come to the last bug very much later......but i have lost my save for that bug and i really can't be bothered to go through that exercise again (yet) so if you do find a solution to the Trap problem PM me and ill get you a save for the second bug
regards
voodoo47 on 11/4/2015 at 16:09
actually, it's the Council of Elder Dromeders this time;
Code:
DML1
// Fixes for T1 FM: "The Mages Area" (Pershin Sergey V. "mad god")
// Affected Files: miss22.mis
FINGERPRINT
{
352 [-158 72 -54]
285 [-246 -69 1]
662 [-296 -58 2]
89 [2 27 38]
957 [-32 107 12]
922 [-356 -271 33]
892 [-183 -271 5]
1171 [-229 247 13]
}
// fix trap door getting stuck and not opening in NewDark by giving the door enough push force
// so the player object doesn't mess with it while opening
ObjProp 138 "RotDoor"
{
"Push Mass" 300.0000
}
we'll see what can be done about the other problem.
fortuni on 11/4/2015 at 16:42
well that was speedy......but i am not a Dromer so i do not understand from your post as to how i can rectify this bug....what do i need to do to get this trap door to open.....are you suggesting i need to alter something in my Mage's Area file via Dromed if so how do i do that ? (simple none computer language would be appreciated :D)
secondly
Quote:
fix trap door getting stuck and not opening in NewDark
but i also tried a play through using olddark and came across the same problem so i don't think its a Newdark issue, see
(
http://www.ttlg.com/forums/showthread.php?t=143759&p=2281379&viewfull=1#post2281379)
but i will try again with your new olddark/newdark patch as that seems to play a lot better than my other olddark install
as for 2nd bug....will do hopefully tomorrow, friends coming round later tonight
Edit: re fix of 1st bug...if you could give simple instructions as to how to fix issue i will include it in my walkthrough for other users
Edit 2: ok using your olddark/newdark fix solves the problem....trap door works find, will include that in my walkthrough
voodoo47 on 11/4/2015 at 16:57
you copy the text, paste it into a txt file, save the txt file as miss22.mis.dml, and move the file to FMs\mages area, or wherever the miss22.mis file of this fm is.
the door did open for (
https://www.youtube.com/watch?v=1stiKjVQ-bs) this guy (36:00), and he is running NewDark.
fortuni on 11/4/2015 at 17:09
Downwinder......Voodoo recently discovered a way to get olddark and Newdark to sit comfortably in the same Thief instal
(
http://www.ttlg.com/forums/showthread.php?t=134733&p=2284312&viewfull=1#post2284312)
but i have just checked, using this olddark fix the Mages Area trap door works absolutely normally
you need to dl the file (its a 7z file, so you also need to dl a program off the internet that can open it) then extract and paste its content into you Thief folder you will then have 2 x Thief.exe but to run the olddark Thief you need to re-name the
THIEF_ddfix.EXE to THief.EXE so darkloader reads the .exe you wish to use, otherwise darkloader will still play the Newdark THIEF.EXE (make sure you also rename the original THIEF.EXE to something else otherwise you will have 2 THIEF.EXE and that would seriously screw up darkloaders brains ( i changed mine to THIEFaltered.EXE but anything like that would do)
Enjoy
fortuni on 11/4/2015 at 17:11
thank you Voodoo....will sort tomorrow :thumb:
voodoo47 on 11/4/2015 at 17:28
I think I know what is going on, you are running the 1.0 version, and it looks like there is (
https://www.youtube.com/watch?v=FqXulxrz5J4) also a 1.1 version available somewhere (but couldn't find any valid download link), as this looks like an orig bug - in 1.0, obj 401 which collects touches from all the real word plates is not linked to anything, and unless I'm horribly misunderstanding how things work, that will make it do nothing. I'm (wildly) guessing that it was supposed to be linked to the double door (and that this has been corrected in 1.1).
here is the complete dml:
Code:
DML1
// Fixes for T1 FM: "The Mages Area" (Pershin Sergey V. "mad god")
// Affected Files: miss22.mis
FINGERPRINT
{
352 [-158 72 -54]
285 [-246 -69 1]
662 [-296 -58 2]
89 [2 27 38]
957 [-32 107 12]
922 [-356 -271 33]
892 [-183 -271 5]
1171 [-229 247 13]
}
// fix trap door getting stuck and not opening in NewDark by giving the door enough push force
// so the player object doesn't mess with it while opening
ObjProp 138 "RotDoor"
{
"Push Mass" 300.0000
}
//lets open the double door once the player completes the word puzzle
+Link 401 370 "ControlDevice"
{
}
+Link 401 398 "ControlDevice"
{
}
//and lets fix the fire elementals while at it
Link 990 991 "AIProjectile"
{
"Firing Delay" 1.75
}
Link 983 985 "AIProjectile"
{
"Firing Delay" 1.75
}
warning! while this WILL open the double door after clearing the word jumping puzzle, I have no idea whether it is supposed to work that way. btw, I have also fixed the fire elementals - next version of TFix will fix them globally for all FMs (NVscript magic yaay), but that's not going to be out tomorrow.
//found a (
http://www.komag.net/missionst1/MagesArea,The_ENG.zip) working download to 1.1 (
http://darkfate.org/view/download/16670) here (the cheap mission site only has 1.0, despite the description saying it's 1.1), but it's missing the door links as well. I have no idea how can it work on that first youtube video.