slavatrumpevitch on 12/12/2015 at 04:45
Sorry for all the newb questions---
As soon as I add a starting point, I can walk through objects. If I remove the starting point, I can't anymore. How do I prevent the player from walking through objects, but keep the starting point?
GORT on 12/12/2015 at 10:58
Hmmm... Did you setup your starting point correctly?
ex: Link:
Playfactory from <your starting Point> to <Garrett (-2099)>
After that, did you load the gen script?
The Watcher on 12/12/2015 at 14:12
And is your starting point clear of any solid space that the player may partially start in? That is, is it well clear of any walls, and high enough above the ground, preferably so that they player drops very slightly on start?
slavatrumpevitch on 12/12/2015 at 15:25
Thanks for the reply. Yes that's how my starting point is set up. It is also clear it objects/brushed.
However, I loaded the gen script *before* i created the starting point.
Might that be problematic?
john9818a on 12/12/2015 at 19:16
Is your starting point marker the original size? I've experienced problems when using a different size marker for my starting point.
slavatrumpevitch on 12/12/2015 at 20:18
Solved it! I'd accidentally given a particle (instead of a marker) the properties of a starting point. I've now swapped that out for a true starting point, and everything works fine!
Thanks for your help, everyone!