LarryG on 1/1/2014 at 21:36
It is very useful to post the OM next to the new so folk can see the improvements and check such things...
Wille on 1/1/2014 at 22:20
My replacement for core_1\cavrgh5 is too monotonic so I started making a new one - in 2048x2048 :sly:. cavrgh5 is used in large cave-like areas (e.g. Bonehoard) so 2K texture makes sense.
voodoo47 on 1/1/2014 at 22:49
I would suggest avoiding 2k textures as much as possible.
Nameless Voice on 1/1/2014 at 23:55
Can always scale it down afterwards, or convert it to DDS.
R Soul on 2/1/2014 at 13:15
Your work is stunning.
The above applies to others too.
Nameless Voice on 2/1/2014 at 13:19
Excellent!
Any plans on what to do next?
Those various Victorian wood panels would be "good value", since there's a lot of variations on the same basic texture, just with different patterns and shades of wood; it should be possible to make all of those very quickly once you have a base.
One family that I think could really do with some love is (
http://nameless.zanity.net/epterrain/index.php?family=ruined&category=high) the Ruined family, which is used a lot in Thief 1 (THC, RTC), and anywhere else with abandoned areas.