C-BEAM on 2/1/2014 at 15:45
Nameless Voice: artdmisc
Necrobob: no :tsktsk: ... and do you have hi res of these ? :
Inline Image:
http://imageshack.us/a/img17/8982/m8sb.jpg > these are yours, right ? it's so sad to see such nice textures in that low resolution.
darthsLair on 2/1/2014 at 15:55
Quote Posted by R Soul
Your work is stunning.
The above applies to others too.
Superb work everyone! You are making Thief much better than it has ever been. History is in the making here.
The new ep pack will Rock big time! I really admire the work being done here. :cool:
Nameless Voice on 2/1/2014 at 15:57
Necrobob: Nice! I'd forgotten that some of the earliest replacement textures were only 256x256.
Quote Posted by C-BEAM
Nameless Voice: artdmisc
That's a small family of prominent textures (<s>I'd tagged them all as "high priority"</s>), so a good choice. Are you going alphabetically?
Edit: wait a minute, that's wrong. Half of the textures are high priority - the other half are not used at all in any OM. As such, the following textures are the lowest priority for a rework:
adwin01
adwin01l
adwin02
adwin02l
adwin03
adwin05l
(Though the last two have the other variant (lit/unlit), so it wouldn't be much extra work to make both.)
Remember that you can check the priorities (and used/unused states) of all the textures in a family with (
https://nameless.zanity.net/epterrain/index.php?family=artdmisc&category=all) the "all" filter of the progress index page.
Wille on 2/1/2014 at 16:02
Nice finds Necrobob.
core_1\cavrgh5
Inline Image:
http://i39.tinypic.com/10qxxf7.pngI also have it in 2048x2048 but that was too big for tinypic :p. If you want it NV I can send it.
Nameless Voice on 2/1/2014 at 16:32
Yes, please send it. I can always decide not to use it later if it's too big.
I think I'll set up a public file uploader later today, so that people can easily get large files to me without worrying about file limits.
C-BEAM on 2/1/2014 at 17:42
Nameless Voice: OK. btw, is EP2 fully compatible with AM16's Thief2 Fixed patch ? I think it would be nice to integrate it into EP2... hires textures need a better light maps.
Daraan on 2/1/2014 at 17:54
Should be compatible. AM fixed a lot but didn't change the original textures. Correct me if I'm wrong.
Nameless Voice on 2/1/2014 at 18:44
Quote Posted by C-BEAM
Nameless Voice: OK. btw, is EP2 fully compatible with AM16's Thief2 Fixed patch ? I think it would be nice to integrate it into EP2... hires textures need a better light maps.
Bugfixed missions? I haven't tried, but it shouldn't matter.
Adding modified .mis files to the EP would be a bad idea, though - better to keep them separate, and perhaps have one of the installer package install both later on.
voodoo47 on 2/1/2014 at 20:05
actually, I believe the hires textures will benefit from the fixed scales and alignments from the overhauled maps.
also, artdout\wall01 has been shared in the jpg format for some reason - png would be better.
Nameless Voice on 2/1/2014 at 20:08
Quote Posted by voodoo47
also, artdout\wall01 has been shared in the jpg format for some reason - png would be better.
Ooops, I forgot to complain about that by the time I got to the end of the textures.