Nameless Voice on 4/1/2014 at 16:03
Added those, too.
C-BEAM: I'm still missing a PNG of artdout\wall01.
Nameless Voice on 4/1/2014 at 22:05
Quote Posted by C-BEAM
city\rustgi4a
city\rustgir3
These two are .jpgs incorrectly given the .png extension.
Also: ARGH, which do I choose?!
Necrobob on 4/1/2014 at 22:37
The subgold should be pretty obvious. I deliberately kept mine very close to the orginal colors and brightness, but C-Beam's just looks way too cool not to use, in my opinion.
As for the others, I like the bolts, although the edges of the metal strips look kinda flat to me. Overall, I don't really mind whichever set you go with. Of course, there's nothing preventing you from picking and mixing texture by texture - the looks aren't really that dramatically different.
Daraan on 5/1/2014 at 02:54
Just some info tile_factor takes just integers. There are some textures with tile_factor 0.5. For example subgreen/subgold.
Here a copy of my mono with 2 more errors:
Inline Image:
http://img19.imageshack.us/img19/2298/d7ku.jpg
Nameless Voice on 5/1/2014 at 03:04
I just fixed that (in my version of the files) a few hours ago. :)
Noticed it when adding the new images from Necrobob.
Edit: blin.mtl is in UTF-8 for some reason, let me fix that, too.
Edit: 16-bits per channel? I wonder why. I'll fix that as well. I wonder if there any more?
voodoo47 on 5/1/2014 at 08:01
seems like rustgi4a is a jpg renamed to png?