R Soul on 15/2/2014 at 16:15
Very nice style, but I think it should be a little brighter. The terrain_scale should be 128.
Wille on 15/2/2014 at 17:22
Quote Posted by R Soul
Very nice style, but I think it should be a little brighter. The terrain_scale should be 128.
Original texture is 64x64 so I think the scale is right. Brightness is indeed wrong and colors too because I didn't remember to give the original gif-texture correct palette.
R Soul on 15/2/2014 at 20:12
Quote Posted by Wille
Original texture is 64x64 so I think the scale is right.
I just re-read the documentation and I think you're right. tile_factor 2 takes the increased brickage into account.
Necrobob on 15/2/2014 at 23:20
Quote Posted by Wille
Necrobob can you tweak core_1\blubrik1 so that it matches core\blubrik1 better?
Brick grouping in the core-version is so tight that you can barely see any mortar. Also the bricks look more rectangular.
It probably requires something more extensive than just tweaking, considering that the texture the T2 blubrik1 is derived from didn't even exist when the T1 version was made.
Quote Posted by Wille
I tweaked the colors and brightness a bit:
That's better, but I think you'll have to apply some "fake lighting" on it. No way around that, as far as I know at least.
Finally, coupla questions to whomever.
Learning that most of C-Beam's incredible work gets its sources from cgtextures has relit my interest in the site; however, I've always been discouraged by the "no texture packs" clause. Now, I do realize it probably refers to "HERE'S SOME NIFTY STUFF FOR YOUR DIGITAL SCRAPBOOKING LOL" kinda deals rather than the kind of thing we're doing, but the vagueness has still made me keep away. Could someone clarify this for me?
Still, the Thief community has always, rather fittingly, had a penchant for legally gray areas, using even
definitely off-limits material* in our projects, and like mentioned C-Beam's already used cgtextures-resources, so whatever "damage" is already done.
So, use even if iffy; yea or nay? Pros, it'd definitly bump up the quality of my work, since I'd no longer be so reliant of my local, architecturally insignificant scenery and my aging digital camera. And the cons, even if they exist, will most likely fail to materialize due to the fact that legal ppls probably don't give a flying taff through a rolling donut what a bunch of enthusiasts of old ass games get up to.
*Copyrighted music, textures from other commercially released games, etc.
R Soul on 15/2/2014 at 23:30
I think that clause is to ensure people visit cgtextures, since there's a premium membership option for higher res photos. If people just copied the standard res files and shared them, his site would receive fewer visits.
Most of the textures we're sharing have been heavily worked on, so if my assumption is correct we're not violating the spirit of the rule.
Nameless Voice on 15/2/2014 at 23:41
I get most of my sources from cgtextures too.
Wille on 15/2/2014 at 23:49
As do I. Cgtextures legal claims prevent people from making texture packs that contain their raw unworked textures. Cgtextures has many tiled, ready to go textures in hires. These textures require premiuim account which is not free.