ZylonBane on 19/10/2012 at 18:10
I was going to suggest just working on each shelf as a separate document.
Dolphin on 19/10/2012 at 20:26
Whenever I try to replace stucco.pcx with a 1280X1280 version the texture doesn't get recognized in Dromed or the game. I can replace other textures just fine, and when I just shrink the texture down to 128X128 it works fine. Any ideas?
ZylonBane on 19/10/2012 at 20:30
Well surely you're not doing anything silly like trying to use a non-power-of-two texture dimension.
Dolphin on 19/10/2012 at 20:31
Quote Posted by ZylonBane
Well surely not doing anything
silly like trying to use a non-power-of-two texture dimension.
There's no way I would do anything like that.
LarryG on 19/10/2012 at 20:36
um, 1280 is not a power of 2. The closest that are powers of 2 are 1024 and 2048.
ZylonBane on 19/10/2012 at 21:34
If the textures' dimensions are a power of two, then yes, you're doing it right.
(you're only doing it two-thirds right)
Dolphin on 19/10/2012 at 21:39
I meant with the texture. Before when I said "There's no way I would do anything like that." I was being facetious.
Vae on 19/10/2012 at 21:44
Yet, you first mentioned a 1280 x 1280, then presented a 126 x 128 texture...which are not in accord with the power of two.
For clarity, power of two = 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096
ZylonBane on 19/10/2012 at 21:47
Quote Posted by Dolphin
I meant with the texture. Before when I said "There's no way I would do anything like that." I was being facetious.
I know, and I know. Two of the three textures you just posted have valid dimensions. One of the three does not.