Dolphin on 19/10/2012 at 21:50
Quote Posted by Vae
Yet, you first mentioned a 1280 x 1280, then presented a 126 x 128 texture...which are not in accord with the power of two.
For clarity, power of two = 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096
Haha I know. My initial mistake was not making the texture a power of two because I didn't know about that engine requirement. The 126X128 texture is the original stucco.pcx, I just made a resizing error when I converted it to .jpg apparently.
While the texture I posted has similar roughness to the original when shrunk, I think that the blurring caused by resizing makes the original texture appear much smoother in game.
Vae on 19/10/2012 at 22:01
Okay...I just wanted to make sure you weren't confused about that...:)
When you say, "Am I doing this right?"...do you mean "How can I scale this without blurring the original texture?"...or something else?
LarryG on 19/10/2012 at 22:35
It is a little lighter in color and not a finely grained as the original. It also does not tile invisibly the way a stucco texture should because the color of the stucco is not uniform across the whole texture. This is one of those cases where I would get the color and intensity from the original by blurring it, and then applying a stucco filter over that to get the granularity needed. I bet FilterForge has a couple to try out. A photo is generally problematic due to uneven color and lighting.
[ATTACH=CONFIG]1379[/ATTACH][ATTACH=CONFIG]1379[/ATTACH][ATTACH=CONFIG]1379[/ATTACH]
[ATTACH=CONFIG]1379[/ATTACH][ATTACH=CONFIG]1379[/ATTACH][ATTACH=CONFIG]1379[/ATTACH]
[ATTACH=CONFIG]1379[/ATTACH][ATTACH=CONFIG]1379[/ATTACH][ATTACH=CONFIG]1379[/ATTACH]
Renzatic on 19/10/2012 at 23:36
Filter Forge would do it (which I need to get around to learning one day). Or if you have PS, you can run it through a high pass filter to get rid of the shading differentiation. Setting it about half way up the slider should be enough to achieve the desired results without making it look too flat. Then run it through a sepia photo filter to restrengthen your color.
End result looks like this...
Inline Image:
https://dl.dropbox.com/u/3018396/T66XP_test.jpgedit: just tested the tiled results. Colors are better, but you've still got a cluster of stucco that's causing an obvious pattern...
(
https://dl.dropbox.com/u/3018396/Tiling_Test.jpg) here.
You can clean that up by clone stamping it out using a fuzzy brush.
Albert on 20/10/2012 at 04:49
LarryG: Those images you posted look funky on my screen (1360x768). A strange pattern is going down the screen, literally. :cheeky:
Renzatic on 20/10/2012 at 08:33
Just a few moments ago, I came to remember how we've been discussing, at lengthy, about adhering to the original textures as closely as possible. We've argued over color, proportions, themes, intentions. It's gone on. Then I realized that I've spent the last few days working on a texture that doesn't exactly adhere to any of the above mentioned.
...I dunno why, but I have this feeling, a portent maybe, that huge amounts of crushing disappointment are going to be figuring big in my future.
I'm kinda scared. :(
Also, anyone got a good link for some Keeper glyphs?
LarryG on 20/10/2012 at 15:08
Quote Posted by Albert
LarryG: Those images you posted look funky on my screen (1360x768). A strange pattern is going down the screen, literally. :cheeky:
:rolleyes: Not my images. I just re-posted Dolphin's image multiple times to show the tiling issues.
Just for fun, I took the stucco image from Mines (not the one from Core2 that Dolphin worked with) and played around a little at 1024x1024. Left - right tiling is OK but up-down still needs a little work.
Original - - - New
[ATTACH=CONFIG]1387[/ATTACH][ATTACH=CONFIG]1388[/ATTACH]
[ATTACH=CONFIG]1389[/ATTACH][ATTACH=CONFIG]1389[/ATTACH]
[ATTACH=CONFIG]1389[/ATTACH][ATTACH=CONFIG]1389[/ATTACH]
Vae on 20/10/2012 at 23:36
Quote Posted by Renzatic
Just a few moments ago, I came to remember how we've been discussing, at lengthy, about adhering to the original textures as closely as possible. We've argued over color, proportions, themes, intentions. It's gone on. Then I realized that I've spent the last few days working on a texture that doesn't exactly adhere to any of the above mentioned.
...I dunno why, but I have this feeling, a portent maybe, that huge amounts of crushing disappointment are going to be figuring big in my future.
I'm kinda scared. :(
Well, then don't submit it as a candidate texture for the NewDark Texture Enhancement Pack Restoration Project...;)
Quote:
Also, anyone got a good link for some Keeper glyphs?
Larry has created an excellent...(
http://ttlg.com/forums/showthread.php?t=124323) Glyphs Resource Package.
Renzatic on 20/10/2012 at 23:45
Quote Posted by Vae
Well, then don't submit it as a candidate texture for the NewDark Texture Enhancement Pack Restoration Project...;)
After all the work I've put into it, you damn well better believe I won't only be submitting it, I'll be
expecting you all to take it. :mad:
...speaking of which, I'm just about done with the vast majority of it. Besides the broken bookshelf bit, tweaking and detailing is about all that's left. Steel yourself for harassment.
Excellent, thanks! I dunno if it'll fit in with the original texture so much, but since it's a Keeper bookshelf, I thought it'd be interesting to cover some bits and pieces of it with glyph engravings. I'll show it off later on tonight, and get some opinions on it.
Vae on 21/10/2012 at 00:00
Quote Posted by Renzatic
After all the work I've put into it, you damn well better believe I won't only be submitting it, I'll be
expecting you all to take it. :mad:
We'll see about that...:grr:
Quote:
Excellent, thanks! I dunno if it'll fit in with the original texture so much, but since it's a Keeper bookshelf, I thought it'd be interesting to cover some bits and pieces of it with glyph engravings. I'll show it off later on tonight, and get some opinions on it.
We'll be waiting for you...:ebil: