Yandros on 21/10/2012 at 12:55
That one also doesn't have the broken shelf. But it looks like Renz will be able to make it from his Keeper shelf with not too much work.
LarryG on 21/10/2012 at 15:43
Quote Posted by Renzatic
Maybe. I'll give it a go, and see how it turns out tomorrow.
...but I'm thinking it won't do too much, because the biggest part that makes it look thicker are those new edges. They don't exist in the original, so no matter what I do to the colors, it'll always be thicker at a glance.
Inline Image:
https://dl.dropbox.com/u/3018396/bookshelf_thickness.jpgSee? I can taking out some of the color differentiation to make it look more like the original. But if I do too much, I lose the highlights and 3D effect.
edit: I will tell you what is thicker: my middle posts, and by quite a bit. I'll fix that up pretty quick tomorrow, too.
I think that the shelf thickness issue is that you aren't considering the 3D effect as part of the shelf end, where to me it looks like the shelf end has been routed giving it a rounded-over edge. That enhances the 3D, but the part that is still flat, is too wide. I think the rounding over should remain, just the flat part shouldn't be as thick. If the books aren't overlapping the rounder over bit, then they are on top of it, and it is perceived as part of the shelf, and not a perspective of the shelf top. The perceived thickness is between the green lines, not the red.
[ATTACH=CONFIG]1422[/ATTACH]
Renzatic on 21/10/2012 at 19:05
I'm thinking it might look a little goofy if I make the front facing boards too thin. If I go too far, they'll look too spindly, like they're not able to support the weight of the books.
I'll edit out a couple of boards and see how it goes.
update: first quick attempt:
Inline Image:
https://dl.dropbox.com/u/3018396/shelf_edited.jpgI thinned out the front board, and cut down on the bevel to compensate. Once I get the bottom edge, it'll be roughly as thick as the source.
As you can see, it kills the depth. With the books back on there, it's barely even noticeable. If anything, the depth bevel is now a glorified highlight.
Inline Image:
https://dl.dropbox.com/u/3018396/shelf_edited_2.jpg
LarryG on 21/10/2012 at 20:12
Narrow the shelf a bit more and don't cut down on the bevel quite so much, and I think you will have it. Take a look at the thickness of the shelving in ZB's post. Shelves don't need to be thick, especially if they aren't all that long. This is real wood we are dealing with here, not plywood.
LarryG on 21/10/2012 at 21:46
I think the reason you think the shelf looks spindly is because you view the image as showing the top and bottom of the shelf going all the way back to the back of the bookcase as well as the front. Given the face on view, it really can't do that (or ever show both!). Take a look at the section I circled. Now hold your hand over it so that you can just see the shelf. All of a sudden you are not seeing the shelf top and bottom, but instead a rounded over front of the shelf! I think that if you quit trying to show the top and bottom of the shelves and settle for a little dimensionality in the face of the shelf edge, as you have done with shading, I think you will quit thinking that the shelf looks spindly and start admiring what a great job you did giving depth to the shelf!
[ATTACH=CONFIG]1423[/ATTACH]
I did a quick and dirty fix to that circled section to show you what I mean.
[ATTACH=CONFIG]1424[/ATTACH]
Edit: And, yeah, well, I'm saying that I was wrong before. Sorry.
Renzatic on 21/10/2012 at 22:11
...wish you used a bigger picture. :P
Okay, if I'm following you here (and I'm probably not. I went to bed late last night and got up way too early), you're saying that I should make it look like it's being viewed more from a slightly higher up, angled down perspective, so you see more of the shelf the books sit on, and the upper lip acting more like a rounded bevel?
That could work, though I want to posit one thing before I start hacking away. See, you're looking at the texture as it compares to the original, crunched down from 1024x to 256x. That's all well and good for comparison, but you have to think that these larger textures give you much more room to add in detail. What you couldn't see before, you can see now. like the grouting in that first texture we both did a few pages back. With more detail, I can add in the depth effect. You see it on the high res texture, it doesn't look like the boards are that much thicker than the original, there's just more going on behind them.
The problem comes up during the downsizing, where those dozens of pixels of extra detail becomes 1 or 2 extra pixels on top of the original thickness. What looks somewhat similar but more detailed on the larger texture, translates to thicker boards on the smaller.
I'll change it if I really need to, but right now, my vote is it looks pretty alright as is because of what I said above.
That, and I've been working on this texture for way too long now, and I'm kinda getting tired of it. :P
edit: eh, you know what. I might as well just try it. I'll have to redo the entire inner section, since I collapsed a few layers too many, but it won't be that hard to do. I'm gonna take a nap, and I'll give it a go later tonight.
LarryG on 21/10/2012 at 22:18
No. That's not what I was saying. Click on the image above with the green circle, the cycle between PREV and LAST and you'll see what I did. I transformed what was a perspective view of the bottom of the shelf into an edge on view of the front of the shelf.
Renzatic on 21/10/2012 at 22:20
Whoa. I can click them and make them big! Sorry, man. Like I said, I'm wore out over here. I'll have you something later on tonight.
ZylonBane on 22/10/2012 at 01:19
It's like Larry and Renz have some sort of sado-masochism thing going on. :erg: