Nameless Voice on 28/11/2012 at 21:21
Why play around with the finished image when I have the .psd?
Renzatic on 28/11/2012 at 22:35
I dunno. I'm not too swift sometimes. If you like the edited version, I can redo it with the .psd file.
Vae on 29/11/2012 at 11:49
Quote Posted by Nameless Voice
Worryingly, there's been little word in this thread for over two weeks.
Don't worry, we'll get it done...We all deserve it,
most especially you...;)
jtr7 on 1/12/2012 at 02:17
Oh! And DOORHCAT is just desaturated DOOROR3A, and maybe blue-tinged (didn't check for values), and DORHCAT2 is DOORHCAT with overlayed hammer symbols.
DUMBASS on 14/12/2012 at 19:48
Please tell me you are all still working on this...
I am a level designer (Usually with UT engine) but I used to use the dark engine way back in the day. I have an interest in reviving old Thief projects and/or producing some new high quality levels.. Is there enough interest still?:cheeky:
LarryG on 5/1/2013 at 16:23
Quote Posted by Nameless Voice
The colours could probably do with a little tweaking.
Yes. But otherwise quite nice.
Nameless Voice on 5/1/2013 at 17:20
I said that the colours could do with a little tweaking, but now that I look at it, both the cross-fader and the texture in-game, I'm not quite sure what to change.
Yes, the texture looks different, but I can't help but feel that the difference is within the realm of "this is what it would have looked like if the colours hadn't been butchered by palettisation."
I could reduce the contrast and brightness of the white tiles a little, and add a hint of a blue tint, which brings it closer to the original, but also makes the texture feel more muted and less "sharp".
Something similar to what I did with this texture:
Inline Image:
http://i49.tinypic.com/350vt6s.gifInline Image:
http://i49.tinypic.com/42ah0.png