Nameless Voice on 18/1/2013 at 22:14
Could you post some comparison screenshots of the cave textures in-game?
Yandros on 19/1/2013 at 00:09
Great to see this thread rockin' and some new folks chipping in. :thumb:
Wille on 19/1/2013 at 13:15
Quote Posted by Nameless Voice
Could you post some comparison screenshots of the cave textures in-game?
No screens to show at the moment but the 1024x1024 variant looks too bland in game. When used with terrain scale of 256 it looks decent if somewhat blurry.
Renzatic on 19/1/2013 at 16:35
Quote Posted by Troutpack
Here's a grittier reboot of the tile. Rougher edges, has a bit of grime on top and more closely follows the color and shading of the original.
Looks better, but still not quite right. The original looks more rough and pitted along the edges. Yours still looks too clean in comparison.
Nameless Voice on 22/1/2013 at 19:25
Looks great to me!
Purgator on 22/1/2013 at 22:32
Cool, thanks NV. I'll have a bash at a few others in the CHURCH family and see how they go.:D
Nameless Voice on 22/1/2013 at 23:35
Awesome work as always, Bob.
I'm not quite sure what to do with those rose textures. I can't really throw them in there until they're finished, or else I might forget and ship with them!
As for using your textures for T1 - I need to look through all of the textures from your package again. Some of them are too different from the originals. Generally speaking, the T2 versions often work in place of the T1 textures, but not always.
I had written a list of textures the textures in that pack that needed to be looked into, and maybe opted out of, but I never got back to it to check each of the items on that list in more detail.
A random example of one that looks totally different: (
http://nameless.zanity.net/epterrain/compareImage.php?family=core_2&texture=cavedirt)