Necrobob on 22/1/2013 at 23:59
Don't worry about the rose textures, I'll be keeping an eye on the thread. When an Stonebb replacement that cuts the mustard comes around I'll 'shop it in behind the windows, if noone else remembers to. Hell, if I get impatient I'll give Stonebb another shot myself, even though I'm rather busy with other projects.
As for that texture example there, aside from the fact that it's not in the intended scale, it is actually one of the EP textures I adapted. ;)
It can be improved upon for sure, but I'm not sure how OCD we should be about terrain/nature textures, as long as they represent the intended type of terrain, if you get me.
Nameless Voice on 23/1/2013 at 00:11
Oh yes, now that you mention it, I recognise that dirt!
Melan on 23/1/2013 at 07:54
This is awesome. Good job, Necrobob! :cheeky:
Wille on 23/1/2013 at 08:07
Brilliant work on those stained glass windows :thumb:. One nitpick though. The hammer symbol in lit rose window seems to be made out of brass or gold whereas the symbol in unlit window is glass.
@Nameless Voice
I think current core_2/marble replacement would work best for church/tile instead.
Beleg Cúthalion on 23/1/2013 at 19:13
Quote Posted by Necrobob
Here's some TEMPLE stuff:
I'd actually like 1024er versions of the rose glass window for my TDS mission. The other two stained glass textures which you did not present (unfortunately, otherwise I'd have grabbed them straight away :sly: ) are also used and I've always tried to keep an eye open about texture projects that features useful re-dos. Looks like now comes the time!
Yandros on 24/1/2013 at 01:49
Looks fantastic! Only ding I can make is the large light spot near the center. It is more noticeable/has more contrast compared to the original, and I imagine it will make the tiling a bit noticeable. Just tone it down a little maybe.
Renzatic on 24/1/2013 at 01:58
I can do that.
The weirdest thing about this texture is that the bricks are laid out like they're perfectly square, but some of them have some odd shapes to them. I'm trying to figure out how best to translate that.
I've noticed this with a lot of the old Thief textures, actually. Sometimes you'll run across a couple with weird perspectives and other strange things you can't quite figure out what to do with.
Nameless Voice on 24/1/2013 at 02:15
It urgently needs mortar. The harsh division between brick and blackness makes the texture look really flat.
The big gaps could also show some of the sides of the bricks that would be revealed there.
The texture also looks a bit blotchy, I'm not quite sure how to fix that. Maybe lower the contrast a little?
LarryG on 24/1/2013 at 03:22
Quote Posted by Nameless Voice
It urgently needs mortar.
But only a little mortar. The original did not have much.