sysyphus on 5/4/2013 at 14:13
unless you've received private messages, I fear your question may have been answered. when you say you may offer up what's already been done, do you mean as additions to your enhancement pack, for players to use? that would be great, some impressive work in this thread.
Troutpack on 5/4/2013 at 17:30
It can't hurt to try and get more people involved. I've been too busy lately to work on textures, but I'd love to get back to it once I have the time and inspiration again.
Xorak on 10/4/2013 at 10:27
I believe I made the R18 texture that is listed there. But dude, you found the actual source image! You should go ahead and remake it so it's more true to the original. I just pieced together a bunch of different statue parts until I had something resembling the original texture, and it's clearly off in some places.
Purgator on 10/4/2013 at 18:34
Xorak, my pillars are a bit ropey. If you want to use the source image to udate your texture feel free.
Xorak on 11/4/2013 at 00:14
Once I'm done the things I've got lined up here, maybe I'll do 30 or 40 textures just as a break from Dromeding for a month or two. I'll try and work my way through fam/Core and see what comes from that.
Nameless Voice on 11/4/2013 at 00:54
I think that for R18, you should get rid of the writing in the background. It's too distinctive.
LarryG on 11/4/2013 at 03:02
I agree. The writing should be photoshopped out.
Nameless Voice on 20/4/2013 at 20:54
<s>I've gathered together all the textures that I have so far, and put them into an archive.
You can get it here: (link removed)
Edit: Some of the material files are missing. Until I re-upload, you can fix this by getting the material files from (
http://www.ttlg.com/forums/showthread.php?t=140187&p=2150405&viewfull=1#post2150405) here and manually adding them to the .crf.
To install, simply drop the .crf into your NewDark Thief install (no need to extract), open cam_mod.ini, and add the following line to the bottom:
(Or add it to your existing mod_path, if you already have one.)
It hasn't really been tested at all.
Things to watch out for:
* Textures at the wrong scale, especially ones which are half the size they ought to be (this very likely.)
* Textures that don't look close enough to the texture which they replace
</s>
EDIT: I'm replacing this with a new archive that also contains the HD object textures. See below.