Nameless Voice on 7/5/2013 at 22:59
Quote Posted by Mr_Blonde778
It took me almost a month just to read this whole thread as I dont have internet at home. BUT I DEFINITELY WANT TO HELP. I am trying to acquire photoshop. But if anyone knows a free-ish alternative that would be nice. And maybe a simple texture to get started since i have never done this before.
(
http://www.adobe.com/downloads/cs2_downloads/) Adobe CS2 downloads
Straight from Adobe. Their site does like to tell you that it's an old version and no longer supported, and that you should only download it if you already own a licence for it, but there's nothing that actually forbids you from doing so.
I'd consider this to be a free, legal version of Photoshop.
CS2 may be a little dated, but it works just fine, and I made a lot of the EP textures with it.
ZylonBane on 8/5/2013 at 01:50
Quote Posted by Mr_Blonde778
...i have never done this before.
Then, to be blunt, anything you produce will probably be too terrible to use. Mod projects aren't an "everyone gets a gold star" type of activity, like many seem to believe. The standard of quality for graphical mods tends to actually be quite high.
TheDuriel on 8/5/2013 at 05:25
hey guys im realy interested in helping out (following this thread for some months now : D )
but im not sure which files to replace (i guess textures inside "fam" is for specific missions and the "obj" ones are overall?)
also ive noticed that some files have different pixel aspect ratios o.0 can i just go and replace them with 1:1 aspect ratio files?
file format .png or .pcx?
and the last question: are there any configuration files that i need to be aware off?
btw im not new to the whole texturing stuff im the guy running the (
http://www.planetminecraft.com/texture_pack/hammerite-craft/) thief minecraft texturepack^^
voodoo47 on 8/5/2013 at 07:12
fam are world textures (walls, grass etc), obj are object textures (trees, pots etc). always keep the aspect ratio of the original textures. stick to png. and remember, non-power of two sizes are not supported.
TheDuriel on 8/5/2013 at 07:35
Quote Posted by voodoo47
fam are world textures (walls, grass etc), obj are object textures (trees, pots etc). always keep the aspect ratio of the original textures. stick to png. and remember, non-power of two sizes are not supported.
great thanks
Nameless Voice on 8/5/2013 at 08:19
If by "pixel aspect ratio" you mean the way that Photoshop has a weird habit of squishing up non-square PCX images to be square, ignore that and turn off the pixel aspect ratio option. (Untick View->Pixel Aspect Ratio Correction)
john9818a on 8/5/2013 at 19:20
I just now d/l the EP so I'll check it out today! :)
ZylonBane on 8/5/2013 at 23:31
Quote Posted by TheDuriel
but im not sure which files to replace (i guess textures inside "fam" is for specific missions and the "obj" ones are overall?)
As a historical note, "FAM" is short for "family". In the original version of the engine, texture families were created with 256-color textures, each family using a common optimized palette to save memory (in fact there was a hard cap on how many unique palettes could be loaded). So all the textures in each FAM subfolder
should be palettized to the same palette, and will be displayed in-game using the palette of "FULL.PCX".
In NewDark though, as already mentioned, just use truecolor PNG for everything. Palettes are no longer a concern.
john9818a on 9/5/2013 at 03:17
I have a ton of new paintings in my new FM that were saved as TGA and they look awesome ingame. :) If anyone is interested I'll zip them up as drop in textures for the existing painting objects.
MysteryMan on 9/5/2013 at 06:11
Quote Posted by john9818a
I have a ton of new paintings in my new FM that were saved as TGA and they look awesome ingame. :) If anyone is interested I'll zip them up as drop in textures for the existing painting objects.
Thanks John, I am in desperate need of some paintings. :thumb: