R Soul on 24/9/2013 at 21:40
Very good.
Wille on 25/9/2013 at 07:55
I'd put a very thin dark gap between the marble colors. I assume those decorations are carved out of different marble blocks and not just painted.
Vae on 25/9/2013 at 10:26
Very good, Max...An overall improvement, now with a better texture on the Mechanist doors.
ZylonBane on 25/9/2013 at 20:19
Quote Posted by Vae
Very good, Max...An overall improvement, now with a better texture on the Mechanist doors.
They look like leather now.
Look, I get the compulsion to add detail. Flat is boring, right? But the Mechanist doors are
smooth metal. Brand new, shiny, polished, freshly-forged, pride of the church sheet metal. It's okay to have some sort of fine grain texture, maybe a little weathering, but this bumpy stuff just doesn't fit at all with the aesthetic of the Mechanist texture set.
The coarse bumpiness also make the highly detailed hinges and handles look pasted-on, rather than as part of the same object.
Vae on 26/9/2013 at 01:48
Quote Posted by ZylonBane
They look like leather now.
Actually, he's applying a "hammered metal" texture...For example:
Inline Image:
http://us.123rf.com/400wm/400/400/lisaewing/lisaewing0810/lisaewing081000001/3694735-hammered-metal.jpgQuote:
Look, I get the compulsion to add detail. Flat is boring, right? But the Mechanist doors are
smooth metal. Brand new, shiny, polished, freshly-forged, pride of the church sheet metal. It's okay to have some sort of fine grain texture, maybe a little weathering, but this bumpy stuff just doesn't fit at all with the aesthetic of the Mechanist texture set.
I understand what you're saying...yet, considering who they are and the lower-fidelity restrictions of the past, it would not be unreasonable to have this "hammered metal" detail complimenting the Mechanists fine work, reflected by the use of a skilled hammer...Then again, it would be nice to see this in-game, in order to determine how it affects the overall aesthetic...negatively or positively.