R Soul on 2/10/2013 at 11:33
Your new textures are excellent, but I'm not too sure about the beveling used on some of the marble textures.
Necrobob on 2/10/2013 at 23:17
@ZB The bright edges on my marble textures are not sharpening halos, but one pixel width beveling catching the light ...but to be honest, I'm getting kind of skeptical myself about whether we should bevel the marble at all. Whenever I've seen artistically patterned marble in real life, I can't recall seeing seams. Not any that should be visible unless we go WAY over the top with resolution, at any rate.
I think I'll just remake the fancy marble textures in 1024x1024 while keeping it as simple as I did at first, or maybe just leave 'em to MaxEd since he's so much better than me at clean textures. His latest marble has about the right idea, I think.
R Soul on 3/10/2013 at 18:47
:thumb:
Vae on 4/10/2013 at 10:14
Beautiful work on the crates, Max...:thumb:
Quote Posted by ZylonBane
That's not what hammered metal looks like, at all. Hammered metal has a distinctive pattern of impact marks, like so:
Actually, there are various hammering techniques that produce different textural finishes, for example...(
http://www.123rf.com/photo_3694735_hammered-metal.html) http://www.123rf.com/photo_3694735_hammered-metal.html...and....(
http://www.conns.com/hammered-metal-mirror-pan2002.html) http://www.conns.com/hammered-metal-mirror-pan2002.html
DiMarzio on 4/10/2013 at 20:42
I'm not in any part in this project and I don't know how you tolerate back-seat drivers, but I think those recent wooden floors feel a bit unlively (not the boxes, they are awesome). The wood isn't very fibrous, it looks kinda plastic and looks like all the different pieces were made from different wood (well, that might me be the purpose). And the border between the pieces looks unrealistic, it's too thin and "perfect".