Dolphin on 8/10/2013 at 14:25
The seems between the boards in all of your wood textures are too uniform, so they're implying laminate flooring. Even a new wood floor will have more variable gaps, crooked boards, and rough edges, and on an old wood floor the effect will be especially pronounced. Boards will never square up quite right, so some edges will touch, others will bow out in the middle and touch at the edges, and some edges and corners will be completely disconnected from the adjacent board.
Old damaged floor:
Inline Image:
http://i.imgur.com/yVtzi9o.jpgNewer (but still kind of old) floor:
Inline Image:
http://i.imgur.com/rsIOln3.jpgNew floor (notice there are still cracks):
Inline Image:
http://i.imgur.com/BgfBZKY.jpgCracks will show in a floor the season immediately after new floors are installed due to warping, shrinking, and expanding from changes in humidity and temperature, only laminate floors will still look perfect.
Even a light going over with variable gapping will improve the illusion (this won't tile):
Inline Image:
http://i.imgur.com/M3aZ7Q1.jpg
AntiMatter_16 on 9/10/2013 at 16:26
Wow! Looks amazing! You're doing the Builder's work, son.
LarryG on 9/10/2013 at 18:31
Looking at the originals for the rescor_1\books, the shelves there look like they have warped down a bit from the weight of the books over time, while yours don't. And the original rescor_1\books01a looks to me like it was intended to be two rows deep. A little odd, but that's what it looks like. What do you think?
The color on obj\txt16\drape1 looks washed out. I think in changing the color you lost definition.
Nameless Voice on 9/10/2013 at 22:35
I've updated the progress page, and it looks we've reached 17% of the terrain textures updated!
Somehow that sounds low for the amount of work that's been done. The count isn't 100% accurate, though, since it counts each of the frames in an animated texture as a full texture (I might fix that at some point.)
I now have ~300MB of EP2 content collected.
Melan on 10/10/2013 at 10:59
Quote Posted by MaxED
core_2\ftile1
core_2\ftile5
The central gap among the tiles has an unsettling phantom graphical effect. Can that be toned down?
Quote Posted by MaxED
core_2\wdpanel
Doesn't this seem too rough for the panelling it is trying to recreate?
Inline Image:
http://images2.wikia.nocookie.net/__cb20090329164736/thief/images/1/10/DromEd_Texture_fam_Core_2_Wdpanel.jpgSeems much, much smoother to me. Plus it was mostly used for semi-fancy indoors panelling (Ramirez's mansion was full of it in TDP, for instance).
MaxED on 10/10/2013 at 12:31
Quote Posted by LarryG
Looking at the originals for the rescor_1\books, the shelves there look like they have warped down a bit from the weight of the books over time, while yours don't.
Yeah, I've totally overlooked that detail... I'll see what I can do.
Quote Posted by LarryG
And the original rescor_1\books01a looks to me like it was intended to be two rows deep. A little odd, but that's what it looks like. What do you think?
I'm not sure about this. These textures already have quite a lot of fake depth, so increasing this illusion with second row of books seems kinda unreasonable to me...
Quote Posted by LarryG
The color on obj\txt16\drape1 looks washed out. I think in changing the color you lost definition.
Messed with colors a bit:
Inline Image:
https://lh6.googleusercontent.com/-2z9aNnWJ4L0/UlacXaM53FI/AAAAAAAAAb4/GWTPCDE6JNA/w403-h805-no/drape1.png
Nameless Voice on 11/10/2013 at 01:20
Apparently MediaFire doesn't allow free users to upload files larger than 200MB. I guess I should find a different free file host to put up alpha crfs.