Nameless Voice on 21/10/2013 at 22:36
MaxED, any chance of MTL files for all of the textures released since your last archive (or a second archive with all the new textures + mtl files since the last archive?)
Also, regarding the rope textures: I assume those are not for the EP rope models (since those use NVRope.gif)?
Purgator on 24/10/2013 at 14:44
Quote Posted by LarryG
I think you've nailed it with core_2\wdpanel.
I'm not so sure about core_2\Tanbrck. Looking at the original, I've always thought of that as an adobe brick texture, and not a stone texture at all. Look at the how regular the shapes are. Even if it is intended to be stone (which I think the name itself tells us it is not) the stones should be cut stone, not broken stone of a uniform height and depth. Yours is more a jumble of fitted broken stones than rows of crudely cut adobe bricks.
[ATTACH=CONFIG]1828[/ATTACH]
I think the Tanbrck texture is probably Cotswold (U.K.) stone.
The pic below is a dry stone wall common to the Cotswold Hills, it has a very distinct golden colour.
Inline Image:
http://img837.imageshack.us/img837/8593/cuz1.jpg
spiderman92 on 25/10/2013 at 19:59
Purgator ,I'm glad you've found these, i can see TDP through that bricks"
another step closer LGS.
I'm sure if you try, you'll also find the tec of the cathedral. in particular the balcony , i don't think that they are painted from the scratch ,everyone knows the beauty of the native country :)
i have an idea for a FM
maxED , good , congratulations
i hope Gecko will add those textures in his project
LarryG on 25/10/2013 at 20:03
@MaxED: There is a reason not to put hinges on the door textures: the same texture is used front & back on the doors. If you have a hinge on the wrong side when a door opens it looks stupid, but if you have no hinge it is acceptable. Also, did you verify the location of the door handles on the models for your lock plates? ... if you are going to do that you need to be precise. IMHO the lock plates should match the color of the handles. Can the keyholes be peaked through? IIRC in the OM textures they can and if yours can't some might consider that a degradation. Someone should check that my memory is right about that. I'm not where I can check just now.
Wille on 28/10/2013 at 06:44
Good work MaxEd, nice to see more textures being added. I should start helping again too :tsktsk:.