Nameless Voice on 23/11/2013 at 23:40
I don't know.
The doors do look much better with hinge and lock plates.
Switching the UV mapping on those models to use the other side of the door for the edges shouldn't cause any issues, even for custom door textures.
The hinge plates, on the other hand, are far more of an issue. As mentioned before, the hinge plates appear on both sides of the door since the same texture is used on both sides. Changing the door model to use one texture on one side and a different one on the other would not be viable, as it would have too high a chance of breaking custom assets in FMs - plus, the same door is often used opening in either direction, meaning that a lot of doors would end up with the hinge being on the wrong side.
It's probably best to just leave the hinge out altogether.
If you want to keep the lock plates, it needs a custom model with the UV mapping fixed. I wouldn't object to that change, but don't feel like making the model myself at the moment.
Olfred on 23/11/2013 at 23:51
I've taken a look at the models.
But somehow I can't get them converted properly.
When I use bintoe and Eto3DS I get something like a dwarf door.
Or is that normal for a door to be 2x2 in thief?
About actually fixing the doors.
If there are no hinges it would be pretty easy to just map the "blank" part of the door to all sides.
Another option would be to add another texture with only the sides mapped on.
One could also just smudge out the sides, but that would be ugly, too.
R Soul on 24/11/2013 at 00:10
I'm not getting anything from bintoe. The door looks simple enough so I'm not sure why it won't convert.
edit: I wasn't using the latest version. I keep both around because sometimes the older one is better with UV mapping. The "latest" one is from 2003 and is on (
http://www.angelfire.com/games4/shadowspawn/Tools.html) Shadowspawn's site
Nameless Voice on 24/11/2013 at 00:19
You really just want to reconvert the handles, anyway. I just made new cubes and copied the handles over for the door models I changed in the EP.
(I think I've since removed all those custom door models from the EP, since they were too disruptive in FMs.)
R Soul on 24/11/2013 at 01:01
The new Victorian doors also have hinge plates. In both cases I think the textures would look better without them.
When loading miss5 I see two warnings:
WARNING: invalid tile_factor '0x0' in material 'cobls1.mtl'
WARNING: invalid tile_factor '0x0' in material 'mstn4128.mtl'
They both use a tile_factor of 0.5
Nameless Voice on 24/11/2013 at 03:14
Yes, I think the hinge plates have to go on all doors.
They'd be nice for custom door models, but they won't work as drop-in replacements.
tile_factor needs to be an integer, I guess.
Those two textures were odd - they were more detailed but only half the size of the original, so I tried giving them a half tile_factor to stretch them to the right size.
I guess they'll need to be remade, or at least the texture quadruplicated into a larger one.
Nameless Voice on 24/11/2013 at 11:08
Did anyone ever make upgraded, high-def crystal/arrow models/textures? Because that's a set of very common objects that could do with an overhaul.
@Necrobob:
Good stuff!
If you want to work on rusty metal textures, I could give you the ~250MB PSD that all mine are based on.
PinkDot on 24/11/2013 at 13:03
That looks so much better now! Now you can feel the material its made of, and all the effort that had been put into cutting, assembling and soldering all the lead strips.
The tutorial you're referring to comes from the times of the oldschool 256x256 texture sizes, which let a lot of detail to be skipped. It's the requirement of high res textures to reveal more detail, without changing the overall look. Just like with using the zooming glass in RL. :)
Nikko on 25/11/2013 at 09:41
Hi there,
First post here, so i hope it's the right place for that. I never been to confortable with communities and forums but for thiefs i give a shot :)
I joined this forum to get info about how to make texture mods for Thiefs and by the looks of it. There's quite alot on the go already.
I have no idea about how the modding goes but I work as environment artist in game is would like to participate into textre creation and ehancements if anyone is interested.
Thanks :)
(i'm amazed such forum exist and is so alive. Can't wait to dig more into it!)