LarryG on 2/12/2013 at 15:17
Hmmm. Looks like that stonebb is actually 512 x 1024 with a 512 shift left for the 2nd horizontal slice, rather than a true 1024 x 1024 of high res texture. That gives a diagonal repeating pattern every 512. Is that OK?
R Soul on 2/12/2013 at 19:56
Very nice. I improved the UV mapping of this door so that the sides no longer have streaky lines:
(
http://catmanofiowa.com/RSoul/dorblack.zip)
edit: The above thumbnail is bigger than the original texture.
R Soul on 8/12/2013 at 01:22
Another nice find :thumb:
LarryG on 8/12/2013 at 03:44
This is a comparison of the Purgator version (left) to the original (right) cdoor01. I think the color of the Purgator version is a tad too red.
[ATTACH=CONFIG]1850[/ATTACH]
Purgator on 8/12/2013 at 11:04
@R Soul, thanks!
In NewDark, the PNG format will supercede the gif format and associated palettes.
Inline Image:
http://i1022.photobucket.com/albums/af345/purgator68/Ingamepalette_zps107c7deb.jpgInline Image:
http://i1022.photobucket.com/albums/af345/purgator68/cdoor011_zpsc9c31d60.jpgLeft: In-game palette
Right: Family palette
Palette adjustments/colour matching are applied in your image editing suite.
I'll post both original palette versions in future.:D
The in-game door is a bit too pink IMHO and looks a little unnatural, mine is more subdued.
The original texture has a wicket gate in the right door, I've left it in my door too, but given the higher resolution
it looks a bit like a giant cat flap (or a whippet friendly ingression/egression point). Remove?
Edit: A wicket gate is for ewoks, there that's out of the way.
Nameless Voice on 8/12/2013 at 13:02
Awesome find!
Yes, we should probably take out the wicket gate considering the scale at which this door is used in-game. The original door is probably twice the height or more.
Purgator on 8/12/2013 at 15:00
I've updated Cdoor01 on the original post.
Nameless Voice on 8/12/2013 at 15:52
I guess that odd size of 800x800 was the largest you could get out of the source image?
I'll scale it up to 1024x1024 rather than down to 512x512.