mcmike1489 on 28/4/2019 at 03:37
When I click on the "Open Template" function, I get an error message saying Load Failed, can't find file "levels\template.mis" How do I find the template.mis file? Creating the "levels" subfolder is easy, just need to find that "mis" file.
gamophyte on 28/4/2019 at 05:23
It would have to have been created by you first. This is your ideal start mission, with your scripts loaded and whatever else you would like to start building with - then saved as that name to grab via drop down menu.
I might recommend the new Dromed Startpack that contains a mission already loaded with common resources and subsequent folder layout.
(
https://www.ttlg.com/forums/showthread.php?t=149664)
mcmike1489 on 28/4/2019 at 05:26
Oh ok, I see what you mean. I have to create a mission for the first time in order to set it up as a template for other fan missions I want to create in different variations. Cool, I will check that out.
Yandros on 29/4/2019 at 16:38
For what it's worth, I have never used a template, I just start a new mission and point it at a custom starting gamesys and go.
gamophyte on 29/4/2019 at 17:05
Right... because over the course of all your eventual building, setting up your start post and scripts is like 1 or less percent of your labor. However, it could act as a sort of motivator to start a new project, phycological I suppose.
mcmike1489 on 29/4/2019 at 18:17
Either way, using a template to start carving out your mission is fine. You can always modify the room you are in and change it anyway you like. It just saves you time to have mostly all the resources loaded for you when you load a template. It's like a quick start to creating your level.
nightshifter on 29/4/2019 at 21:29
I have set up my template as a basic 2 rooms with all the scrips loaded and several switches ,buttons and lights. I use it to test setups for all kind of scripting events.
mcmike1489 on 29/4/2019 at 22:18
That's one thing I'll need to work on, loading scripts just before I finish creating my mission. I just need to remember the right command to activate them in the console box.
john9818a on 30/4/2019 at 13:23
It would be better to load convict and gen in the beginning, and load custom scripts when you first have a need to use them.
Yandros on 30/4/2019 at 15:47
I would say it is essential, not just better. :D