downwinder on 12/8/2019 at 19:38 i though png is more intensive then a static gif image?
Yandros on 13/8/2019 at 15:21 It is but GIFs are terrible quality. DDS is the best format to convert PNGs to because they get loaded directly into DD memory. When Tannar and I were working on Waterfront Racket, we saw a performance increase of probably 15-20fps after I converted most of the larger PNGs to DDS format. And with batch converters out there, it's pretty easy to do, too, although you do have to convert textures with transparency differently if I recall correctly.
Cardia on 13/8/2019 at 19:52 Even though GIF have a terrible quality i prefer it over DDS format. I have discussed this before i don't like the way how dds textures are displayed in game mode.
taffercobbles on 16/8/2019 at 01:21 Hi. The Google drive link to download the Rise of the Mechanists at the top of this thread is broken, although the link in its associated thread does work.
Cardia on 15/1/2020 at 14:32 All missions have been updated, check post above for more details.
Cardia on 16/3/2020 at 13:44 Teddy Bear's bugs report by Fortuni have been fixed so i updated the mission to V 1.6:
-Several fixes -Many objects replaced by brush textures -many objects physical dimension fixed -paintings and some other objects size adjusted to fit wide screen resolution
"Umbelina" updated to V 1.7 (26-06-22):
Changes in V 1.7: -fixed countless number physical object dimension -other minor fixes
changes in V 1.4: -fixed the magic barriers physic dimensions which could be traversed by simply crouching -adjusted the painting size to fit better the wide screen format -other minor fixes
Cardia on 13/6/2023 at 20:13 I've updated most of my missions, mostly with the same type of reparation, such as physical dimensions of objects and adjusting paintings size to fit better wide screen format.