'cat vs. mouse - by pavlovscat
nickie on 10/4/2008 at 13:03
Quote Posted by jtr7
:laff: :laff: :thumb:
Keybinds: Man! I swear I saw a thread where people shared their keybind configurations. I can't find good key words to search it out.:erg:
You did. I can almost remember some posters' names, I think. I'll keep pondering.
Dan on 10/4/2008 at 13:48
The old Quake 1 was developed for keyboard only. It had the following system: W, S keys for Foreward and back; A, D keys for turning around; hold Shift for strafing and R, F key for Viewing up/down. Then again the game was not very height dynamic.
Thief is not so dynamic about vewing up/down also (well...not including rope and ladder climbing) but I can see problems when you need to turn quickly to view the gards' paths and taking quick turns into cover.
pavlovscat on 10/4/2008 at 14:14
@Yandros
That's interesting. I wouldn't have thought to try it that way. But, whatever works, right?
@Magpie
Guilty! I looked, and I still have my config floppies.
If you use my config, it is possible to circle strafe, but it takes practice. That is one move that I think is better suited to mouse control. 8 years of piano lessons trained me to use all my fingers at the same time, so I have an advantage. :cheeky:
@Magpie & jtr7
If y'all can find that thread, I'd love to see it. :thumb:
@Dan
Again, I am good at using multiple fingers at the same time. With the proximity of my keys, I can move, turn & look up/down all at the same time.
I've been thinking about my keybinds, and playing around with using the mouse. I think I understand why my binds work better for me. All my movement is controlled by one hand. Other things that involve using or selecting items go to the other. When I mix up the two types of input, I have to think a lot harder about what I'm doing. With the mouse, movement & item controls are split between hands which creates a problem in my thought processes and slows down my reaction time.
Suglasp on 10/4/2008 at 17:50
Quote:
No, I literally have no sense of direction. (That's one of the things that MS has done to me.) Just the smallest movement too much with the mouse and I actually need to think about which way I'm looking. It's like my brain can't keep up with the movement.
I get lost in Wal-Mart. I'll walk around in circles for 45 mins - can't find the doors or even a wall - until I call my hubby to come find me. When I use the keyboard, my brain syncs with my fingers somehow and it works fine. That is also why a compass is so important to me when playing.
You can try setting mouse sensitivity on lowest? Also, use the compass to track your orientation. One thing you sure don't suffer when playing with keys is that you never "run out of mouse movement space" :)
Jarvis on 10/4/2008 at 18:06
Of course there is no one true right way, but I couldn't imagine playing Thief with just the keyboard.
What I like so much about Thief is the immersion. It feels like a living breathing world to me more than any other game. Adding the limiting and rather choppy and unrealistic movements associated with the keyboard only would kill the whole experience for me. I'm sure it's possible with practice, anything is, but I recommend the mouse just for the feel of it.
To each their own, though. We all have our weird little hang ups and preferences.
Lady Rowena on 10/4/2008 at 18:07
Quote Posted by Dan
The old Quake 1 was developed for keyboard only. It had the following system: W, S keys for Foreward and back; A, D keys for turning around; hold Shift for strafing and R, F key for Viewing up/down. Then again the game was not very height dynamic.
Thief is not so dynamic about vewing up/down also (well...not including rope and ladder climbing) but I can see problems when you need to turn quickly to view the gards' paths and taking quick turns into cover.
With the command +mlook (or something like that) you could aim up and down with the mouse in Quake 1. Also, I always used the right mouse click for run and the left click for shooting, so...not keyboard only.
I still use these settings for Thief. And I always run, well....unless there is a marble floor. I use "walk slowly" then. :)
nickie on 10/4/2008 at 20:32
The thread I was thinking of, don't know abut jtr7, was specific in the keyboard keys.
The Magpie on 10/4/2008 at 21:53
Quote Posted by Dan
The old Quake 1 was developed for keyboard only. It had the following system: W, S keys for Foreward and back; A, D keys for turning around; hold Shift for strafing and R, F key for Viewing up/down. Then again the game was not very height dynamic.
Huh. You don't remember E1M8 - Ziggurat Vertigo? Talk about height dynamics. And Quake was so developed for mouse. No question about it. Already in Doom, John Romero found out how he could own the battlefield by using the mouse over his keyboarding co-worker conservatives. Of course Quake was designed with this in mind from the get-go.
Quote Posted by Dan
Thief is not so dynamic about vewing up/down also (well...not including rope and ladder climbing)
Climbing in Thief is a pretty integral part of the game, don't you think? I'm not exactly certain if I understand what you mean by "dynamic" in the vertical sense.
--
L.
jtr7 on 10/4/2008 at 22:31
Nickie, yeah, I believe we're thinking of the same thread.
My searches have only brought up threads with one or two shared keybinding setups which are not the main theme of those threads. I'm not sure what terms were used that will hone me in.