LarryG on 27/8/2013 at 09:20
Quote Posted by Beltzer
Xorak: Thanks for the good explanation. Its more clear now.
Thank you too intruder. Just a question, with "blockable" brushes, do you mean like the ones Xorak explained
with a picture? I'm gonna look at the command "show_cell".
For terrain brushes, you can make them:
* fill solid
* fill air
* fill water
* flood
* evaporate
* solid->water
* solid->air
* air->solid
* water->solid
* blockable
Blockable brushes are invisible and non-tangible brushes which force a regeneration of the cells in their area the same way that physical brushes would, without changing the physical map. Xorak was using physical brushes to change the cells.
Xorak on 27/8/2013 at 10:17
I've never had any luck with fixing AI pathfinding problems using blockable brushes, which is why I stick to solid brushes.
Beltzer on 27/8/2013 at 19:00
Thanks, i have totally missed those brushes. Thanks, I'll try them too. Good to know that solid works anyway.
DrK on 27/8/2013 at 19:07
Same here, I never understood what were these blockable brushes, I may be able to fix a couple bugs now. Thanks :D
john9818a on 27/8/2013 at 19:09
I've used short air brushes to create a .5 hole in the floor to force dromed to recalculate the pathfinding in problematic areas. In some cases pathfinding was broken in doorways and I fixed it by increasing the doorway air brush temporarily by .5 . In LS5 there were about 10 places I had to make temp fixes to get pathfinding correct. Oh in the case of the small stair case in the jail I had to put a temporary wedge to "hide"the steps so that the pathfinding was cleaner. Before there were a ton of green lines and caused the guards to get stuck & twist back and forth. In the Easter egg area I temporarily moved the water out of the room to get pathfinding because using other methods were unreliable.
What's strange is I used blocking brushes early in designing my mission but forgot about them in the past year! :o
R Soul on 27/8/2013 at 20:09
You can use show_all_edges to see where the cell boundaries are, and you can marvel at how a blockable brush simplifies things.
ZylonBane on 28/8/2013 at 16:04
Quote Posted by LarryG
* blockable
Something's wrong with that link. I keep clicking it and nothing happens!
LarryG on 28/8/2013 at 19:24
Quote Posted by ZylonBane
Something's wrong with that link. I keep clicking it and nothing happens!
Heh, heh, heh ...
Beltzer on 28/8/2013 at 21:21
Quote Posted by R Soul
You can use show_all_edges to see where the cell boundaries are, and you can marvel at how a blockable brush simplifies things.
Thank you very much :thumb: