Tannar on 6/11/2018 at 05:20
Does anyone know how to change the frob distance on the CemetaryGate? By default it seems that you have to stand around 10 DU away from it to get it to highlight. Any closer and it no longer highlights. I've tried adding Inventory > Max Pick Distance in various amounts but nothing changes. I did an extensive search for this issue but found nothing here. I find it hard to believe I'm the first person to ask this question.
Unna Oertdottir on 6/11/2018 at 09:13
Max Pick Distance = 1.00 is fine on a cemetary gate which is not resized.
Tannar on 6/11/2018 at 09:25
Okay thanks, that's good to know, but what if it is resized? I had forgotten that I resized it. Is there any way to make it work when resized? I left the height and thickness the same, just changed the width from the default ~4 units to 6 units.
Unna Oertdottir on 6/11/2018 at 09:29
How big is it exactly? The bigger the worse. Maybe I can find a workaround.
Tannar on 6/11/2018 at 09:31
Sorry, I was editing my last post when you posted. As I said in the edit, I changed only the width from the original 4.015 units to 6 units.
Unna Oertdottir on 6/11/2018 at 09:45
Adjust the dimensions and the COG offset (x=3), then Max Pick Distance = 1.00 is still fine,
A very big door needs a door knop or something as a trigger that's linked to the door via frobproxy.
Tannar on 6/11/2018 at 10:07
I had already adjusted the physics model dimension to match the visible dimensions, and I had already set the cog offset to x=3. But the info about the frobproxy is very good to know. Thank you!