Dev_Anj on 18/10/2015 at 11:15
Quote Posted by Beltzer
... then someone merge all authors versions to a single fm? Sorry, but it sounds troublesome to me.
I liked the first idea better. But i follow the thread and see how it evolves. :thumb:
Open source projects never truly have a final version, even if the original authors quit! ;) Anyway, the plan is to get people to try and add small parts on their own if they're interested in the side, and also to let newcomers showcase their work and possibly have it critiqued before it's finished. I also think the format of showing off WIP builds of the missions as you're working on it rather than just screenshots or videos of it could be interesting. I've been mostly trying out one simple concept with the mission I attached: making an old castle style mission with weird magical things happening in it and a Lost City vibe. I've been using that space to try out some concepts too, and stuck to the original textures from Thief: Gold because I want to retain its atmosphere while still making something hopefully good.
fibanocci on 18/10/2015 at 11:16
Nobody wants a bunch of randomly set brushes as a base for whatever. This is childish.
demagogue on 18/10/2015 at 11:17
If you're going the open FM route, I'd recommend having a master copy people can download and update freely, like on subversion or github, or even just a Google file. So then there's only ever one file. And preferably older versions are roll-backable-to.
Also, you absolutely need a control officer to clean things up and make executive decisions or it won't portalize. It took like 2 months to get the Chain Project to portalize because there wasn't enough policing early on, and then we had to blindly track down and fix I don't know how many errors.
Edit. I just got double ninja'd, wow.
skacky on 18/10/2015 at 11:26
You should do this for Thief 2, not Thief Gold. TG editing is very niche even with ND.
Dev_Anj on 18/10/2015 at 11:26
Quote Posted by fibanocci
Nobody wants a bunch of randomly set brushes as a base for whatever. This is childish.
Did you get the textures to show up or not? Sure, there is a lot of disconnect between the rooms, but it's because I've been testing teleportation in the map. Also remember the Chain Project's base was one small room. ;)
Dev_Anj on 18/10/2015 at 11:48
Quote Posted by skacky
You should do this for Thief 2, not Thief Gold. TG editing is very niche even with ND.
Fair enough. I will make a new thread then when I have something in Thief 2. What are fibonacci's standards for a base mission anyway? A whole mansion? My intention is to put up WIP levels while working on them, and let others build on those. Yeah I will definitely have to check the coordination of all the built parts in each branch.
fibanocci on 18/10/2015 at 11:53
I've "tested" in TG. It's a test map of a DromEd beginner. My first attemps in DromEd looked like this as well. But I never ever thought that I should show this to anybody.
Sorry, but this is not a base for anything.
Dev_Anj on 18/10/2015 at 12:06
Then what would count as a base map according to you? Should I make something like the unfinished COSAS 3 to make it count as a base? I already admitted that my map is terrible because I have little experience, so do tell me what the map I'll make in Thief 2 should have as a minimum before I post it here as a base to start the project properly.
Beltzer on 18/10/2015 at 12:37
I think this has little likeness to Chain Project 1. So why name it Chain Project 2.
I thought it would be a real Chain Project 2.
Dev_Anj on 18/10/2015 at 12:40
You know what, scratch this idea. The next thread will be a real Chain project 2, with the same rules as Chain project 1.