Victoria's_'Friend' on 3/11/2015 at 16:46
Probably a really simple one, really. I want to change the name of individual objects, without altering the names of other objects of that kind. So, one key, rather than all keys. :)
Yandros on 3/11/2015 at 17:53
1. Add a new string to the top of objnames.str in the form of NameStrangeKey:"A Strange Key"
2. On the concrete key, add the Inventory > Object name property and paste in the same value, i.e. NameStrangeKey:"A Strange Key"
Victoria's_'Friend' on 3/11/2015 at 20:23
Perfect, that worked great thanks!
ZylonBane on 5/11/2015 at 16:17
Quote Posted by Yandros
2. On the concrete key, add the Inventory > Object name property and paste in the same value, i.e. NameStrangeKey:"A Strange Key"
I prefer to leave off the fallback name string in the gamesys because that makes it easier to confirm that Dark is indeed picking up the name from the string file.
Yandros on 5/11/2015 at 18:24
That's a valid position to take.