Changing the next mission depending on certain conditions. Can it be done? - by GORT
GORT on 24/1/2014 at 12:41
I've been looking at the MISSFLAG.STR file in the STRINGS folder and noticed that some of the missions have a way to re-route them the way LGS intended.
Code:
...
//Bank->Blackmail
miss_7_next: "9"
//Blackmail->Courier
miss_9_next: "8"
//Courier->Viki's Realm
miss_8_next: "10"
//Unwelcome Guest -> Precious Cargo
miss_11_next: "14"
//Kidnap->Casing
miss_15_next: "12"
//Masks->Endgame
miss_13_next: "16"
...
I was wondering if there was a way to have the mission order be determined by if whether or not certain objectives were met. Could this be possible? Just though I'd ask.
Yandros on 24/1/2014 at 13:25
I believe kdau's latest custom scripts may have one that allows for you to set the next mission.
Nameless Voice on 24/1/2014 at 19:33
I was sure that wasn't possible, but it looks like it was one of the new script services added in NewDark.
In which case, I might as well mention that the above method is NewDark only.
(The module's documentation says it needs 1.20 anyway.)
Renault on 24/1/2014 at 21:01
Sounds interesting. So you could potentially have a contingent secret level that the player would exit to, before returning to the normal sequence of missions?
nicked on 24/1/2014 at 21:09
Presumably with enough QVars, you could have a return to a previously done mission, in the same file, but with different settings the second time round based on your earlier progress. Lot of work though...