Lady Rowena on 11/8/2013 at 13:04
I made a mistake, I created my pagans under "bystander". Actually, they are enemies and armed. I am afraid that if I give an objective to not kill any innocent/unarmed people, the players are not allowed to kill them.
They already have names, creature attachments, AIWatchObj links, too much trouble to replace them.
Does it change anything if I change their stat from "Innocent" to "Enemy", and AI Core to "Human with sword"?
I also could drag the Pagans archetype out of the Bystander tree, but I am afraid to spoil my gamesys.
I vaguely remember that there was another way to not blame the player for killing a bystander, but at the moment it escapes me. Any suggestions?
Le MAlin 76 on 11/8/2013 at 13:20
It's not possible with meta property?
After you can use a "pseudo-conversation" or a metaproperty trap to add or delette a metaproperty of the ia (i haven't test but i think that is possible, in theory)
Daraan on 11/8/2013 at 13:52
Quote Posted by Lady Rowena
I also could drag the Pagans archetype out of the Bystander tree, but I am afraid to spoil my gamesys.
That would be the first thing I would try. Simple movements shouldn't spoil your gamesys.
MysteryMan on 11/8/2013 at 13:57
To prevent the Player from being accused of killing the ai, remove JAccuse from the Script in your Pagan Archetype. It will however inherit JAccuse from the Human Archetype,so JAccuse could be removed from the Human Archetype if you are going to allow the Pagans, or Humans in general to be killed.
You should be able to Add>Scripts>JAccuse (leave the others blank) to your Pagan Archetypes,then check the don't inherit box, so JAccuse is not inherited from the Human Archetype.
You should be fine with Pagan under bystander. It won't effect their ability as Human With Sword.
You can change innoncent to enemy, since they are going to be armed. If the player kills one, without the JAccuse script,the stats will show enemies killed, not innocents, and it won't show that the player killed it.
For those Pagans that remain innocent, you can just create 2 New Archetypes of pagans. Innocent Pagans , and Enemy Pagans, with the only change in the Script JAccuse, and Dark GameSys Enemy.
Lady Rowena on 11/8/2013 at 14:53
Quote Posted by MysteryMan
To prevent the Player from being accused of killing the ai, remove JAccuse from the Script in your Pagan Archetype. It will however inherit JAccuse from the Human Archetype,so JAccuse could be removed from the Human Archetype if you are going to allow the Pagans, or Humans in general to be killed.
That was the trick! I remember it now.
That's what I did, I removed Jaccuse, I kept Corpsed, CorpseFrobHack, SuspiciousReactions and checked Don't inherit. I did it for every pagan but the little girl, she doesn't have to be killed of course. Thanks for the hint. :)
FireMage on 11/8/2013 at 15:25
You asked many tips these times.. Your mission will be surely awesome!
Could we have a little a preview? :) (if the mission is enough developped for that of course ^^ )
If you need alpha testing, I'm ready to help. ;)
FireMage on 11/8/2013 at 20:45
What are you saying?!!! :)
That looks promising... I can feel the mission ambience, I imagine what kind of plot it could be. ;)
It is awesome! :P
Let's wait for the release time! :D