metal dawn on 22/2/2005 at 01:15
Quote Posted by Gloria Creep
I'm stuck already at the beginning of this FM.
I'm in a room [SPOILER]in a corridor, behind the pool area with the moarning girl on one side. I find a key on the floor under the bed and a red book is lying on a table. If I read that book and close it again, I get a message: New Objectives ..... and than all goes black! [/SPOILER]
Am I the only one who has had this problem. What can I do about it?
Gloria Creep :angel:
Gloria, are you played on the third difficulty level? I think the game only works properly (objectives and all) on the first level of difficulty.
Gloria Creep on 22/2/2005 at 02:34
Thanks, Metal Dawn, I'll check this out!
Gloria Creep :angel:
Gloria Creep on 27/2/2005 at 02:49
I'm near the pool (in the beginning of the mission) and I'm looking for the entrance to the room, where some guy is calling for the guards. He's standing in the room (which I can't find) looking through a window into a black tiled room with some "uninteresting" things on a shelf.
I can't get to that guy.
Please help me?
Gloria Creep :angel:
Abert on 27/2/2005 at 03:16
Gloria,
I believe you get to that room by going down the long hallway past the door just before the "watcher".
Albert
metal dawn on 27/2/2005 at 22:58
Quote Posted by Gloria Creep
I'm near the pool (in the beginning of the mission) and I'm looking for the entrance to the room, where some guy is calling for the guards. He's standing in the room (which I can't find) looking through a window into a black tiled room with some "uninteresting" things on a shelf.
I can't get to that guy.
Please help me?
Gloria Creep :angel:
Are you talking about the guy behind the glass in the "lab"? [SPOILER]That's Tom Purpledog, funny name, I know, but if you remember that name and find his room, you can get the key to his station. The room is past the atrium with Captain Drainville and is the closest room to a French door facing the garden.[/SPOILER]
Gloria Creep on 27/2/2005 at 23:50
Thanks again. It helped. I already had the key, just didn't remember thát specific door. I needed the key that was in that room.
Now I got everything, incl. 5152 of loot. The objective doesn't tick off.
I didn't find a key for a door to a misty garden. The door is made of wood and has all little windows in it. It is placed in the back of a corridor, where all these guards are walking, in the casino area.
Gloria Creep :angel:
ShadowWolf421 on 28/2/2005 at 05:15
i couldn't find a key to that door either , Gloria, but it just leads out to where you were before.
as for the ending, the loot objective won't tick off so CTRL ALT SHIFT END will finalize the mission :)
metal dawn on 28/2/2005 at 22:23
Quote Posted by ShadowWolf421
i couldn't find a key to that door either , Gloria, but it just leads out to where you were before.
as for the ending, the loot objective won't tick off so CTRL ALT SHIFT END will finalize the mission :)
Yeah. It's such a good mission. Wish it was fixed.
Gloria Creep on 1/3/2005 at 01:49
Me too! I would like to play it again some time.
Gloria Creep :angel:
Theef on 3/3/2005 at 13:35
I tried playing this one last night on "Hard." Or what I thought would be "hard" based on the per-usual T2 FM experience when one clicks on that middle-difficutly button.
What I got was a mission that is seriously flawed, and makes game play seem disjointed and random. This mission underscores how vital betatesting and editing are to a mission. I'd like to see v2 of this mission with those problems fixed. Or at least something might be noted in the Darkloader page- "Hey Taffer, make sure you choose "normal" gameplay or you're in for a bugfest."
I'm going to go back and try again tonight, this time on Normal. I'm playing using T2, patched to v. 1.18. Am I missing scripts, or something?
As far as content goes, I must concur with others who've posted here about at least including a warning about content.
To get into the scrum about content for a second, allow me to offer this:
I teach creative writing. I will contend that most profanity has no place in creative writing. Profanity has been done to death. Want to give me something that's actually creative? Give it to me without the profanity. Give me an inner city kid who speaks perfect English- now you've got an interesting situation, not a stereotype. Why does this kid speak this way? I want to know more about him. Give me a kid from the city who cusses like a sailor and I'm going to yawn and mutter, "cliche" or "forumulaic garbage..."
That said, much of the Thief world revolves around stereotypes- From the pretentious Lord Bafford to the lowlife in this mission. For some reason, it's fun to beat on the guards (especially poor, drunken Benny) even though he's being exploited by Bafford. But it's not so funny and it's not so appealing to be in a place where women are being exploited for another man's pleasure- like a horse being used to plow a field (if I may employ the Freudian metaphor).
I'm not sure where I'm going with this, except to explore this game we love, and ask why we love it so much. It may in some way (hopefully) contribute to future FM creation. Lord knows I've started missions several times, and have never finished them. Maybe it's time to dig it up again and let someone else pick my work apart. ;-)
Very Best to All,
-Theef