Chronicles of Riddick: Escape from Dark Athena - Atari publishing, PC ver confirmed - by EvaUnit02
Koki on 2/1/2009 at 09:08
Quote:
* environments are three times the size they once were
Let's hope this means more, not longer, paths so we can actually use stealth this time around.
bikerdude on 2/1/2009 at 17:31
sweeeet
i wonder will Vin be lending his voice to the new game..?
Malleus on 2/1/2009 at 21:37
Quote Posted by Bikerdude
i wonder will Vin be lending his voice to the new game..?
Of course. Cole Hauser will be back as Johns too.
gunsmoke on 5/1/2009 at 12:58
You know, as beautiful as Riddick was, I considered it a waste to update it. It was fucking gorgeous on the XBOX and jaw-dropping on PC. But these screens are insane. It's damn near photo-realism (save for the effects).
EvaUnit02 on 5/1/2009 at 13:08
Quote Posted by gunsmoke
But these screens are insane. It's damn near photo-realism (save for the effects).
Publisher-released screenshots are often "touched up", likely taken on a development PC. They likely won't look as good whilst running on the actual console hardware in your lounge.
The PC version might be a different story though, if Starbreeze's fully optimised PC port of Butcher Bay was any indication. That had more extensive/advanced shader effects (eg soft-shadows) than the Xbox original and high levels of anisotropic filtering.
Thirith on 5/1/2009 at 15:09
Escape from Butcher Bay is about the only game I've played where the plasticky normal-map look actually worked. Don't know what it is, but I bought the aesthetic of the game 100%.
june gloom on 5/1/2009 at 18:12
I'm a fan of Pitch Black and I've been thinking about picking up Butcher Bay for years; should I wait for Dark Athena instead?