Mingan on 1/10/2010 at 02:22
Quote Posted by Matthew
Oh, I thought you could pass through any unit as long as you didn't end the turn in the same hex. Does that not apply to city hexes?
Nope. City hexes are no-mans-land for units if there's already one stationed there. Also for extra fun, if you're going to end a turn stacked on another unit, and that unit still has moves left, they swap places. :mad:
But you definitely can stack a military unit over a 'support' unit (workers, settlers, great people, etc).
Matthew on 1/10/2010 at 11:50
Aha, thanks for the warning!
Also, to answer my own question: demo saves won't import into the full game. :( Just when I was giving the Germans the rusty end of the crowbar too.
nicked on 1/10/2010 at 17:39
Yeah but the demo's only about 45 mins - 1 hour of gameplay so it's not setting you back too much.
Stitch on 2/10/2010 at 02:12
Especially as 45 minutes is only enough time to build maybe two workers in this horrible game
Renzatic on 2/10/2010 at 02:22
I've had 7 works onscreen at once around 60 turns. If I remember correctly, you have to have a good balance of resources and food coming instead of just food exclusively to get units out on the map faster.
Makes sense, cuz workers need hoes.
Stitch on 2/10/2010 at 02:31
Early game seems to be all about exploiting city state rewards to compensate for the otherwise draggy production pace--which works, I guess.
Renzatic on 2/10/2010 at 02:51
I never did anything with the city states cept take their discovery gold and go to war with them.
One of the biggest things that helped me out was buying up land around my cities. I'm not sure how Civ V allocates squares to income, since it doesn't give you any indication of what your harvesting from, but it seemed everytime I'd get a new patch of food and resources, I'd be able to build units that much quicker. Like they were all contributing to my city. By the end of my usual demo games, I could build workers in 4 turns, and low end military units in 2.
Shakey-Lo on 2/10/2010 at 07:50
Don't you guys know how it works? It takes X amount of "hammers" to build something and each hex provides a certain amount of "hammers" per turn depending on its terrain. If you click "Citizen Allocation Focus" in the city screen you can manually assign citizens to work certain hexes. A size 3 city (for example) has 3 citizens and can work 3 hexes. By default cities generally favour growth (hexes with high food) but if you want to build things quicker you can switch focus to other hexes such as mines.
Renzatic on 2/10/2010 at 09:27
Quote Posted by Shakey-Lo
Don't you guys know how it works?
I knew how it worked in Civ IV, but V made things a bit more mysterious because I couldn't see where my city workers were allocated. It seemed like a city of any pop size would draw resources from every owned hex, with larger cities drawing more efficiently. Up til just now, I didn't even know there was a "City Allocation Focus".
This is a prime example of one of things I don't like about Civ V. While I find it to be a much smoother game overall, there are quite a few changes made that feel goofy to anyone who's played any other game in the series for any length of time. It's nothing that totally ruins the game, just confusing when you expect certain things to be certain ways, and...eh...they're not.
nicked on 2/10/2010 at 10:33
It's right there the moment you click on a city! I guess if you're expecting it to be the same as previous Civs there will be some confusion, but they have provided a vast manual and ingame encyclopedia + tutorials.