CLANG - sword fencing controller for more than "quick attack" and "strong attack" - by Beleg Cúthalion
Stitch on 19/6/2012 at 18:49
Quote Posted by Stitch
I know directly calling you out on all this is just going to kick in the ol' dethtoll defenses--which I also
get(lol)
You are right about one thing, though: if we keep this up then I'll also turn into
that guy, so I'll bow out now and leave you to your whatever.
:cool:
Koki on 19/6/2012 at 20:13
Quote Posted by faetal
Is your point that I should always assume that "X sucks" means "I think X sucks"?
I think it does
Quote:
If so, what happens when the person then comes back and says "X is objectively bad"?
After your performance in the feminism thread I am not touching that one with a ten foot pole(oh crap, are ten foot poles chauvinist?)
Yakoob on 2/7/2012 at 21:46
I was about to bag on the video of doing the horrible Wii thing of "replace button with a swing" but then it gets to the part where it actually does allow you to do whatever you want, and handling the result via realistic physics rather then pre-determined "moves."
I am curious tho - if you try to do your own thing and get close to one of the moves, does it auto-correct your movement and force your in-game avatar to perform that move? Or does it ALWAYS map exactly to your movements, and the on-screen widgets are merely "helpful guide" rather than set attacks?
Also I like their design philosophy in the ending - "we're not aiming for big, we just picked one small ESTABLISHED fighting system and try to reproduce it in a game, as sort of a proof-of-concept. If it works, it paves the way for more complex / better projects."
Remaining cautiously optimistic.
Beleg Cúthalion on 8/7/2012 at 08:39
The guys made it, so the ones interested can look forward to CLANG. Let's see what they can do.