Snakeskin on 18/10/2007 at 12:06
You should speak carefully to others about ardour, since you seem to show quite a bit of it yourself.
A good thing actually, since there would be no debate otherwise.
By taking the debate you will only succeed in cooling mine if you convince me with arguments and reason.
Quote:
Top Circle - Borning/Light: Positive energy, life/creation (possibly inspiration/thought, as well).
Middle Circle - Leaf/Green(sie): Verdant Nature, unbridled and chaotic growth.
Bottom Circle - Night/Dark: Negative energy, death/decay/entropy.
Okay then. We will take this debate over PM.
Then we agree that the towers collect magical energy from the aether, and can discuss from there.
Would you two comment on my ideas and comments on you ideas further up in the thread?
Snakeskin on 18/10/2007 at 17:26
Also:
We have a number of "aetherial recievers" in the game.
Glyphs (probably, since they sustein their magical effect over time)
Crystals (since they collect magical energy and grow)
"Mechanist Reciever" tech as in garret's eye and possibly SF antennae
and of course the C-Towers.
Do you think that the C-towers are enchanted, use natural phenomenon or use constructed recievers?
DJ Riff on 18/10/2007 at 18:51
I think C-towers are enchanted by Hammerites. Of course, the tower should be properly constructed, but without hammer priest it wouldn't work. So, the Hammers have all City energetics in their hands and hence great influence. I like to think that power system in Sealed Section is still maintained by Hammer apparitions.
Mechanists rely more on technolgy, so they have some standard enchanted modules (Flux Spheroid, Bantam Node etc.) that can be used to produce several devices without further using of magic. So, these devices could be created and maintained even by Builder's Children.
Snakeskin on 18/10/2007 at 23:10
Well.. i think that they have the influence, yes. Because they do understand how to construct the towers, but since they are so rare (as jtr pointed out) they will either need to be very expensive (which i dont think, since they are placed everywhere and look pretty simple) or use some kind of rare ingridient.
Enchanting them would make it to easy to constuct them, no?
jtr7 on 18/10/2007 at 23:36
M04B20.str: "Burglary
E. Park Boulevard - burglary of carriage, horses taken; 800
Hawkings Drive - burglary of manor, Gold Crest taken; 2300
Criminal mischief
Gorn Avenue - criminal mischief; 300 damage
Crippled Burrick Pub- criminal mischief, patron thrown through window; 500
Northcrest Road - criminal mischief to
collector tower; 250
Millans Drive - criminal mischief to street lamp, 25 damage"
That's just to show they are called "collector towers" outside DromEd, as well. The "glow ball" is all particle, no parts. Poke Garrett's nose into one.
Also, they are rare because there are
far fewer of them than standard electrical lights. I ask,
why there are so few? The easiest theory would be that it is an economical issue. I ask again, are the collector towers found in the poorer districts? I don't know, yet, myself.
And there are
even fewer collector towers in TDS.
__________________________________________________
Haha! Speaking of "glow balls," look what I just--gulp--ate!
Inline Image:
http://images.calorieking.com/branding/ck/runtime/updates/652.jpgHostess "GLO" Balls with S'cream filling!:eww: Haven't had those for years. It'll be years if I ever eat 'em again.
Snakeskin on 19/10/2007 at 08:14
Ehuh.. looks quite icky O.o i dont even like cheese doodles..
I remember one in "shipping" and that can't be a very rich district.
The glowball is most likely a "biproduct" of the collectign process.
And i do not think it is about money, because then they need to contain some valuable part and would not be placed so carelessly in the City
I think the rarity is because:
1. They use something naturally occuring to channel the energy, as a main part.
(since the constructed recievers we know of do not collect energy, merely send information, i.e. small energy packets)
2. They must be evenly spaced because of the magic they collect, to be most effective.
Ziemanskye on 19/10/2007 at 17:17
Or possibly you need something expensive *but non-recoverable* to construct them.
A precious metal going into the alloy (or just a difficult/energy/money intensive refinement process) isn't going to be worth anything after it's in the tower. Similarly if they are in some way enchanted - the magic rituals themselves might require inconvenient/expensive reagents/sacrifices, but once the magic has done it's thing the ingredients are spent or gone, so it still works out expensive to build them, they're just not that valuable once they have been made.
Like building your own PC :p
Solabusca on 19/10/2007 at 18:00
Quote Posted by Ziemanskye
Or possibly you need something expensive *but non-recoverable* to construct them.
A precious metal going into the alloy (or just a difficult/energy/money intensive refinement process) isn't going to be worth anything after it's in the tower. Similarly if they are in some way enchanted - the magic rituals themselves might require inconvenient/expensive reagents/sacrifices, but once the magic has done it's thing the ingredients are spent or gone, so it still works out expensive to build them, they're just not that valuable once they have been made.
Like building your own PC :p
Even better - the reagents used might actually be
dangerous after channeling so much energy.
.j.
Snakeskin on 19/10/2007 at 18:57
Point.
i take it you did not refer to PC as in PC-muscle :p
jtr7 on 20/3/2009 at 12:51
Quote Posted by Snakeskin
Ehuh.. looks quite icky O.o i dont even like cheese doodles..
I remember one in "shipping" and that can't be a very rich district.
...
And i do not think it is about money, because then they need to contain some valuable part and would not be placed so carelessly in the City
...
2. They must be evenly spaced because of the magic they collect, to be most effective.
The Wayside Docks may not look to be in a rich district, but many of the tenants are rich and successful. Certainly the Rampones weren't hurting before the pirates and Osterlind began hamstringing the business, let alone what the Mechanists have done, but it's a warehouse business, by the sea, so why would it have to look anything more than practical? A great deal of those crates are outside because the Mechanists wanted Building B cleared for themselves. They recently moved so we don't know how the grounds looked, or some of the warehouse Bays, before the Mechanists displaced people and goods.
I see better where Snakeskin is coming from, but disagree that the Collector Towers are mostly in wealthy districts
to protect them. Protect them from who? Poor juveniles, I would guess. Rich juveniles NEVER destroy property. And certainly not the adult criminal element, who are, afterall, making a living scavenging or stealing from the rich in the wealthy districts, and general drunkenness is found throughout The City, as well. :laff:
Evenly-spaced would be an interesting way to determine The City's power grid, but there's nothing to support that concept.
I'm finally going through the levels to see where the collectors are found, how many, which missions, so here's the Distribution of Collector Towers around The City and anything with a "glowball", mostly streetlamps. Missions not included had no Collectors of any type:
Inline Image:
http://i70.photobucket.com/albums/i106/jtr7/collectordistribution.png