gamophyte on 23/4/2013 at 06:13
I've been very excited to get started again with DromEd after 10 years. I have had two projects end over all the issues I ran into with 1.18 DromEd. I'm excited about NewDark and have some ambitious ideas, and as well I'm pretty inspired by Sliptip's and Drk's work. :cool:
As you could guess I don't want to start off the wrong way, to then have to backtrack. I am very confused at where to start after hearing different recommendations through searching. Most of which doesn't factor in NewDark's DromEd changes. Is there a definitive guide that considers NewDark changes? Does NewDark invalidate the DromEd tookkits?
I appreciated any help in the matter. So you know where I'm at; I am aware of where tutorials are, I have a separate install folder dedicated to DromEd editing, and replaced the latest patch (1.21) files into the directory.
Two ideas I'm going to work on: A large portion of the city, open ended feeling, with enchanting elements and new stealth gameplay scenarios. The second is a very easy on the engine, the mechinists excavation of a ancient city inspired by the real place ancient ruins city of petra. It will have a plot twist that screams custom resources.
R Soul on 23/4/2013 at 17:54
I don't think you'll have to do any backtracking. Just continue where you left off. Dromed is still Dromed. NewDark adds new features and raises limits, but you still build a mission in the same way. If a tutorial says 'avoid long lines of sight', read it as 'avoid very very very long lines of sight', thanks to the increased polycount limit.
When it comes to the basics, it's quite simple. You can use many more brushes, you can have 26 sides in a cylinder, and the texture palette is different. You right click to do things with the textures. And instead of light_bright and lit_obj_toggle, we now have one command: toggle_lighting
The Dromed toolkit is still relevant too. Books can now have images but ParchEd is still a very good way of generating ordinary str files. A similar idea applies to the other tools.
NewDark actually assumes you're using the custom .cmd files from the toolkit because the updated menus.cfg makes use of them.
gamophyte on 23/4/2013 at 22:33
That helps a lot. I will look for some readables on NewDark dromed changes. The menus.cfg is from the toolkit and it's agreed to be the best? Sorry one more thing, where is the most up to date toolkit hosted? Thanks again!:cheeky: