Trixter01 on 3/1/2018 at 14:00
I am looking for a config file that can be edited to add a leek to my inventory, or on the ground, or re-plant them. Also, I accidentally pissed off the reble base, and want to change my faction status...
Someone know a way?
Thanks
dscharrer on 18/1/2018 at 05:04
Quote Posted by Trixter01
I am looking for a config file that can be edited to add a leek to my inventory, or on the ground, or re-plant them.
Recent Arx Libertatis (
http://wiki.arx-libertatis.org/Development_snapshots) development snapshots have a (
http://wiki.arx-libertatis.org/Script_console) script console. The command to add one leek to your inventory is
Code:
inventory playeradd provisions/food_leek/food_leek
Or to add 10 leeks at once (or any other number):
Code:
inventory playeraddmulti provisions/food_leek/food_leek 10
If there is no space in the player inventory the leeks will be dropped in front of the player.
Or you can spawn them anywhere in the scene:
Code:
spawn item provisions/food_leek/food_leek self
The last parameter here (self) specifies where to spawn the item - it must be a valid entity ID or "self" to use the calling entity (the player in case of the script console).
Quote Posted by Trixter01
Also, I accidentally pissed off the reble base, and want to change my faction status...
Someone know a way?
Yes, try to be nicer to the NPCs.
The scripts don't seem to account for making the rebels friendly again so it will be painful to reverse the faction status even with the script console.
The faction status is controlled via the global script variable #dissident_enemy, which u can reset using the following command
Code:
set #dissident_enemy 0
However, that will not make any rebel NPCs friendly that are already aggressive towards the player.
Each NPC has an entity script variable §enemy that defines if that NPC considers the player an entity. Currently it is not possible to enter the non-ASCII character § into the script console with the correct encoding so that it will be recognized by the script engine.
Further, there is more entity state like the current behavior that will not be automatically reset even if you manage to change §enemy variables for all rebel NPCs.
Aztec2012 on 9/7/2019 at 11:30
Quote Posted by dscharrer
Recent Arx Libertatis (
http://wiki.arx-libertatis.org/Development_snapshots) development snapshots have a (
http://wiki.arx-libertatis.org/Script_console) script console. The command to add one leek to your inventory is
Code:
inventory playeradd provisions/food_leek/food_leek
Or to add 10 leeks at once (or any other number):
Code:
inventory playeraddmulti provisions/food_leek/food_leek 10
If there is no space in the player inventory the leeks will be dropped in front of the player.
Or you can spawn them anywhere in the scene:
Code:
spawn item provisions/food_leek/food_leek self
The last parameter here (self) specifies where to spawn the item - it must be a valid entity ID or "self" to use the calling entity (the player in case of the script console).
Yes, try to be nicer to the NPCs.
The scripts don't seem to account for making the rebels friendly again so it will be painful to reverse the faction status even with the script console.
The faction status is controlled via the global script variable #dissident_enemy, which u can reset using the following command
Code:
set #dissident_enemy 0
However, that will not make any rebel NPCs friendly that are already aggressive towards the player.
Each NPC has an entity script variable §enemy that defines if that NPC considers the player an entity. Currently it is not possible to enter the non-ASCII character § into the script console with the correct encoding so that it will be recognized by the script engine.
Further, there is more entity state like the current behavior that will not be automatically reset even if you manage to change §enemy variables for all rebel NPCs.
Hi! How to spawn a NPC like goblins, guards etc? I have an error and shutdown.
twisty on 9/7/2019 at 14:36
Why do you need to spawn guards and goblins if you're getting errors and shutdowns? What type of errors?
Aztec2012 on 9/7/2019 at 17:40
Quote Posted by twisty
Why do you need to spawn guards and goblins if you're getting errors and shutdowns? What type of errors?
If i can spawn items why dont spawn npc? Its may help if killing plot npc. I use this command: spawn npc human_base/human_base_007/human_base self. And then shutdown without errors. Without self it says cant create npc.
Aztec2012 on 10/7/2019 at 12:10
Thanks for info but is a spell not a command. Hmm whe i use command: spawn npc human_base/human_base self it works fine and spawning a standart human. But how to spawn a variation like guard or king?