The_Raven on 23/8/2008 at 22:17
Quote Posted by suliman
Well, last time I checked TF2 was a competitive multiplayer game. Allowing people to purchase additional weapons is unforgivable, regardless of price.
Ha, I feel the same way about unlockable content. Battlefield 2 and TF2's unlockable weapons just seem like an excuse to add mindless grinding to multiplayer FPS. Not to mention, potentially unbalancing the game for people of varying skill levels and how long they've been playing.
june gloom on 23/8/2008 at 22:31
Quote Posted by EvaUnit02
Aside from the Cold Storage map, I can't recall any Halo 3 DLC not being premium at any stage. Care to provide some evidence?
You do realize that the numbering of said game indicates that there are two other games before it, right? All the DLC for Halo 2 is free.
Quote Posted by Aja
But more importantly, who cares about TF2? I've never been able to spend more than a few days max on a multiplayer game. With no goal or endgame, it feels like time-wasting in the purest sense.
Clearly you miss the point of multiplayer FPS. Not suprising, coming from you.
Quote Posted by suliman
Well, last time I checked TF2 was a competitive multiplayer game. Allowing people to purchase additional weapons is unforgivable, regardless of price.
Quote Posted by Yakoob
"pay more = get better gear"
The problem is that the new weapons aren't actually necessarily
good- the new Medic weapons are horrid, for starters, and while Valve have been learning how to balance the new weapons I haven't yet seen it being worth grinding for it.
Jason Moyer on 24/8/2008 at 02:27
Quote Posted by dethtoll
The problem is that the new weapons aren't actually necessarily
good- the new Medic weapons are horrid, for starters, and while Valve have been learning how to balance the new weapons I haven't yet seen it being worth grinding for it.
Yeah, I haven't really found the new weapons to change the game balance at all. They're pretty cool in terms of giving people bonuses for choosing certain playstyles, but they did a pretty good job of balancing the pros/cons of each I think.
Aja on 24/8/2008 at 02:59
Quote Posted by dethtoll
Clearly you miss the point of multiplayer FPS. Not suprising, coming from you.
There's a difference between missing the point and thinking the point is pointless.
Phatose on 24/8/2008 at 04:05
What, exactly, prevents all games from being little more then wasting time? It's not like we're curing cancer here.
EvaUnit02 on 24/8/2008 at 05:10
Quote Posted by dethtoll
You do realize that the numbering of said game indicates that there are two other games before it, right? All the DLC for Halo 2 is free.
You do realise that all of the Halo 2 DLC (map packs) was also premium at one some stage too, right? For 3/4 map packs Xbox Live subscribers had to pay for right off the bat; the very 1st one, the "Bonus Map Pack" was free to paying subscribers and sold at retail as an addon disc for non-subscribers.
Aja on 24/8/2008 at 06:34
Quote Posted by Phatose
What, exactly, prevents all games from being little more then wasting time? It's not like we're curing cancer here.
A sense of accomplishment, the completing of a journey, the joys of escapism... You don't complete online FPS games, you just play them till you get bored. And they certainly aren't escapism, since any shred of immersion is destroyed by the legions of morons with nothing better to do than get pissed off at one another over the headsets. I suppose there's a sense of accomplishment, but it's fleeting because if you want to maintain it you have no choice but to keep playing. Until one day you realize you've spent 73 straight days playing Call of Duty 4 online, and then you kill yourself.
(And, obviously, if you don't spend 73 straight days playing it, you don't stand a chance against anyone cause they're all at the level cap)
june gloom on 24/8/2008 at 07:13
Aja, I used to think like you.
I thought that multiplayer games were boring and stupid, that all you do was run around shooting folks and there was no ending, no sense of accomplishment, no story, and you did nothing but argue with 14 year old boys who you can hear punching their dogs over the microphone.
Then I stopped using dialup and actually played the fucking games.
Who fucking cares if Team Fortress 2 doesn't have a story or an ending? Who cares if all you do in Counter Strike is shoot guys in balaclavas and occasionally plant/defuse or rescue hostages? The point is that these sorts of games have the capability to be infinitely replayable. There's also the fact that to some people, competition is fun, as is teamwork (not counting FFA deathmatch) and honing your skills. I've found that after playing a game like Day of Defeat or TF2 for a while, my skills in singleplayer FPS gaming improve as well. There's nothing quite like making an 11th-hour victory because you and your team managed to hold off those Blue Team bastards from taking the last cap in Dustbowl for the 2 minutes left on the clock, when they were sending ubered heavies in waves. There are all sorts of awesome "war stories" to be told when it comes to this sort of game- I have a friend who tells me how he pretty much rapes every screaming clan faggot on BF1942 because he actually tries to play the game and isn't a camping wannabe killwhore more obsessed with their KDR than they are with winning. That's what makes these games fun- you hop in, shoot a few people, maybe you get some awesome stories out of it, especially if you have a good team. I'm choosy about the games I play, mind you- these days it's strictly TF2 and Day of Defeat: Source, though I occasionally dabble in Counter Strike Source and Condition Zero. I also need to get back into Insurgency, and I'd love to play Dystopia again but there are zero US servers. A lot of the MP games I don't play is precisely because of the playerbase (hence pretty much all the big WW2 games besides DoDS I don't play anymore, nor do I play TFC or the original Counter Strike...) But I digress: I don't spend 73 days in a row playing DoDS, I hop in a game when I feel like playing it, and when I'm done I log out. CoD4MP is a different situation since it has "experience levels" and all that silly RPG crap. Valve, as far as I'm concerned, makes the best, most balanced MP games, though some of you may disagree and that's fine.
There's nothing wrong with not liking multiplayer gaming but don't try to make out like it's bad just because you don't like it. You don't get anything out of it? Fine, don't fucking play, but don't complain about it. Multiplayer's been a part of gaming since 1962. I bet if you lived back then and someone showed you Spacewar! you'd blink, and say, "but where's the STORY!"
a flower in hell on 24/8/2008 at 07:33
Electronic games didn't even have stories until rather recently...
WingedKagouti on 24/8/2008 at 09:47
Quote Posted by a flower in hell
Electronic games didn't even have stories until rather recently...
Like late '70-early '80. Text adventures would have been nothing without stories. The cRPGs of that age would have been fairly empty as well. Or Dragon's Lair (1983), which would cover the "There is no story if it doesn't have FMV sequences" claim.
Stories have been an integral part of electronic gaming for as long as it has existed.