Cold0ne on 26/2/2008 at 07:52
There are 3 doors in Constantines mansion (mission 6), which you cant seem to open. One is in his shrine room, I believe its the room in the cutscene where they take your eye. There is a door in there which I cannot find a key for. The other two doors are the basement doors on both sides of the 1st level of the mansion. Ive found everything else in the level, opened every other door. Unless I missed a key somewhere which leads to one of those areas and to a key opening the last remaining area. Or are these places inaccessible until you revisit the mansion when they take your eye? If so, it makes me wonder if there are easter eggs behind those doors in mission 6, or maybe there is nothing beyond them.
The Magpie on 26/2/2008 at 09:54
Quote Posted by Cold0ne
Or are these places inaccessible until you revisit the mansion when they take your eye?
That's it.
Quote Posted by Cold0ne
it makes me wonder if there are easter eggs behind those doors in mission 6, or maybe there is nothing beyond them.
You know what? I'd recommend installing DromEd and looking at the unstripped mission file, just to find out stuff like that! :idea:
--
Larris
theBlackman on 26/2/2008 at 09:54
There are a couple of doors that DO NOT OPEN. The ones at the bottom of the stairs to the "basement", and a couple of double doors on the second floor.
They are "Eye candy" only. So just forget those doors.
There is no key, no switch, nothing there to open for you.
jtr7 on 26/2/2008 at 17:38
Yeah. Some doors in the game are accessible in later visits, some are accessible on higher difficulty levels, some are unintentional red herrings that have frustrated novice taffers since the games came out.
UPDATE 1: Okay, I just looked at the basement doors in DromEd. Behind the doors on either side of the mansion is nothing but Solid Dromeworld Black. In fact, if the space between the doors was open air, rather than solid, you could see one door from the other with no obstructions for quite a distance left and right, and down somewhat. No hidden goodies or architecture.
UPDATE 2: The door in the sacrificial-manfool room leads to a bit of passage to another door that opens onto Solid DromeWorld Black. If the first door could be opened, you'd go forward, turn left, then down a few steps. No goodies. In Escape!, the doors disappear altogether, and the bit of passage has mostly different textures, and there are flames.
Cold0ne on 26/2/2008 at 22:07
Thanks for checking that out. i also discovered there was an area I had missed, with a switch on the tongue of a face near there, it opens one of those grates down in the water leading to a new area. I had never found that before.
theBlackman on 26/2/2008 at 22:39
Quote Posted by Cold0ne
Thanks for checking that out. i also discovered there was an area I had missed,
with a switch on the tongue of a face near there, it opens one of those grates down in the water leading to a new area. I had never found that before.
Have fun and welcome to little big land.
By the way, use spoilers when you mention things like your discovery. A lot of players have yet to "find" it and have not played GOLD yet. :)
Laucian Kain on 2/8/2008 at 13:19
Also remember:
Wodden doors can be opened with sword/blackjack/mines
Metal doors can be opened with mines
I tried to open those doors with mines but i had no sucess, i guess that they are only representative
Peanuckle on 7/8/2008 at 12:45
It amused me to no end to launch an arsenal of explosive that an army commander would be happy to have at a steel door and simply have it swing open and not blow off the hinges.
jtr7 on 7/8/2008 at 19:52
Noisy fireballs and a weak latch.
:p