Jah on 20/2/2014 at 22:09
Quote Posted by voodoo47
yes - here on Earth. so it's a moot point, as the Thief realm is not on Earth. and btw, a world where trees walk, animals talk, elementals fly around, humanoid bugs spit out swarms of flies, giant spiders prowl sewers, dead rise from their graves - and (demon) apes having (spaded) tails is the one thing that's bothering you?
also fishmen, a demigod, and a plant lady. I'd say a tailed ape is the
least crazy beast out of the group.
So you're saying that since Thief takes place in a fantasy world, all real world logic goes out the window and that we should accept anything and everything just because in a fantasy world, everything is theoretically possible? "Anything is possible in a fantasy world" is about the cheapest possible way of trying to explain inconsistencies.
Blastfrog on 20/2/2014 at 22:50
Quote Posted by Jah
So you're saying that since Thief takes place in a fantasy world, all real world logic goes out the window and that we should accept anything and everything just because in a fantasy world, everything is theoretically possible?
Um, yes? When you've got burricks, zombies, and elemental magic, there's not much sense in expecting it to conform to the real world.
Quote Posted by Jah
"Anything is possible in a fantasy world" is about the cheapest possible way of trying to explain inconsistencies.
It's okay so long as it's internally consistent. Even if standard apes of the Thief world don't have tails, who's to say the Trickster can't use magic to force tails to grow anyway?
Jah on 20/2/2014 at 22:58
Quote Posted by Blastfrog
It's okay so long as it's internally consistent.
That's exactly what I was trying to point out - it's not internally consistent if ape beasts in one game have tails and the ones in the next don't.
TriangleTooth on 21/2/2014 at 11:47
Officially they are known as monkeys by their texture files and apes by their sound files. So LGS couldn't make up their mind.