jono456 on 30/1/2003 at 10:03
hmm I'm stuck,
[SPOILER]how do I get rid of the letter? I have tried using my lockpicks on it but that just picks it up.[/SPOILER]
I thought this was a great mission! I think with a little bit of searching I can figure out who made this mission :)
bukary on 30/1/2003 at 10:07
Quote:
Originally posted by jono456 hmm I'm stuck,
[SPOILER]how do I get rid of the letter? I have tried using my lockpicks on it but that just picks it up.[/SPOILER] [SPOILER]Burn the letter in the fireplace! :)[/SPOILER]
jono456 on 30/1/2003 at 11:47
silly me! :)
[SPOILER]I thought I was a thief, not an arsonist! :D[/SPOILER]
Thanks Bukary!
deadman on 30/1/2003 at 18:29
Cool mission! Did anyone else have trouble hearing Garrett's flashbacks though? Maybe my music is set too high and my ambient not high enough! (wait, is "Volume" the one used for wavs and such? If so it's already as high as it'll go :erg:) Otherwise a great mission, and I for one liked the doors that Garrett couldn't enter! It gives the impression that it is bigger than it really is, or at least that there are other areas you can't enter (obviously because of size restrictions). I wonder if the author will ever think of making it into a full-sized mission!
deadman.
kfort on 30/1/2003 at 18:50
Is it ever explained why you lose your memory? I missed some of the flashbacks, but I think they mostly talked about the sword and other plot points. Did Garrett fall from the skylight and hit his head or what?:confused: (Hmm, actually now that I think about it, I did notice a short rope ladder on the sky light and a piece of rope ladder on the ground :idea: Gee, poor Garrett, that's a long drop! )
Great FM! Loved the moving lanterns:thumb: My worst moment was walking down a corridor with a lantern (headed to my lantern stash in the privy:sly: ) when around the corner comes a guard! I'm not sure who was more suprise, him or me!:laff:
The doors bothered me too . . . tried everything to get them open, until I finally broke down and checked in dromed. Very cool idea having the AI walk through those doors! It gave them much longer/complex patrols in a limited area.
I like the story, too, and the voice acting was good - Nice job Jericho! Just wish I could've heard them better.
:thumb: :thumb: to the level designer!
Kfort
Preno on 31/1/2003 at 21:37
Excellent mission! So far my favourite... :thumb:
Btw. I know where the ambient music is from - Sacrifice . I was just listening to it yesterday... coincidence? :weird:
And did you try killing Merle or burning the other letters ? The former produces a nasty comment from Garrett, while the latter will fail the mission... amazing how detailed this mission is. :thumb:
hopper on 1/2/2003 at 09:44
I've finished it now, thanks to your spoilers (I overlooked [SPOILER]the switch under the desk[/SPOILER] maybe five times, too). Good sneaker mission, reminds me of OCOD. Two things bother me though:
[SPOILER]The Iron Key[/SPOILER] - I didn't find any use for it
[SPOILER]The secret room on top of the stairs going down into the kitchen - has anyone found out how to open it?[/SPOILER]
bukary on 1/2/2003 at 09:51
Quote:
Originally posted by hopper I've finished it now, thanks to your spoilers (I overlooked [SPOILER]the switch under the desk[/SPOILER] maybe five times, too). Good sneaker mission, reminds me of OCOD.Thanks, it's nice that this FM reminds you of OCOD, because AMNESIA is such a great mission!
Quote:
[SPOILER]The Iron Key[/SPOILER] - I didn't find any use for it.[SPOILER]It opens the shelf with Blood Sword.[/SPOILER]
Quote:
[SPOILER]The secret room on top of the stairs going down into the kitchen - has anyone found out how to open it?[/SPOILER][SPOILER]There's a switch on the floor in the room with the Sword, close to the secret door.[/SPOILER]
hopper on 1/2/2003 at 10:08
Quote:
[SPOILER]It opens the shelf with Blood Sword.[/SPOILER]
Hah. My BJ did that for me :ebil:
Quote:
[SPOILER]There's a switch on the floor in the room with the Sword, close to the secret door.[/SPOILER]
Thanks bukary :thumb: :thumb:
ploso on 1/2/2003 at 14:59
hmm, there are some doors that open just a little, and i can't go inside those