lonzboy on 15/2/2003 at 19:16
I like this one pretty well. It wasn't the greatest of the missions but one of the top ten I'd say. Pretty good story. Good layout. I found the doors frustrating too at first. Pretty nice layout though.:)
yandros on 15/2/2003 at 20:44
Quote:
Originally posted by Ethne Were these scripts necessary for any other missions? I don't know if they were required by any other contest FM's since I already had them... but other FM's have been released before which do require them.
Ethne on 21/2/2003 at 00:51
which ones? maybe there is something else that is causing this issue... all I know is that I really want to play this mission... :(
john9818a on 15/3/2021 at 02:46
I just replayed this mission, and the stats at the end says I picked 0 out of -1 pockets. :p
fortuni on 15/3/2021 at 13:08
dml to fix end of game picks as reported above, dml also fixes objective #2 that can fail to complete under certain circumstances.
Code:
DML1
//T2 FM: Amnesia (Contest 4) by Tom N. Harris (Telliamed) / Fixes: : miss19.mis.dml
//goals
-Link 550 553 "ControlDevice"
ObjProp 554 "TrapQVar"
{
"" >0:burnt_envelopes
}
ObjProp 555 "TrapQVar"
{
"" >1:burnt_envelopes
}
+Link 572 171 "ControlDevice"
{
}
+ObjProp 171 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 171 "TrapQVar"
{
"" =2:goal_state_2
}
//doors
ObjProp 46 "TransDoor"
{
"Open Position" -2.85
}
+ObjProp 48 "FrobInfo"
{
}
//lockboxes
+Receptron 255 "EarthStim"
{
Min 9
Max None
Target 297
Agent Me
Effect "add_prop"
{
"Prop Name" Locked
}
}
-Link 297 255 "FrobProxy"
+Receptron 297 "EarthStim"
{
Min 9
Max None
Target 255
Agent Me
Effect "add_prop"
{
"Prop Name" Locked
}
}
+ObjProp 297 "Locked"
{
"" true
}
+StimSource 302 "EarthStim"
{
Intensity 10
Propagator "Contact"
{
Shape
{
"Contact Types" Frob Inv -> World
}
}
}
//pickpocketing
-Link 517 636 "ControlDevice"
john9818a on 16/3/2021 at 00:49
Thanks Fortuni!