gamophyte on 19/2/2017 at 08:02
I'm making custom "flinders" to my custom crate. It's so fun and for me, catharsis because I hate when I break a author's custom crate and then the old flinders show up. Anyhow, I'm wondering if there is a way to have flinders always land on a axis to avoid awkwardness like this:
Inline Image:
http://i.imgur.com/0ikZqkM.png
Unna Oertdottir on 19/2/2017 at 08:13
Physics-->Attributes-->Rest Axes
gamophyte on 19/2/2017 at 08:55
Awesome! That makes so much sense jeez. Here's a video of it in action!
[video=youtube;MPqLqh1bTc8]https://www.youtube.com/watch?v=MPqLqh1bTc8[/video]
The lag was captured it isn't your PC
gamophyte on 19/2/2017 at 08:57
[video=youtube;mc64UaSDRto]https://www.youtube.com/watch?v=mc64UaSDRto[/video]
gamophyte on 19/2/2017 at 09:23
Inline Image:
http://i.imgur.com/5KUzulz.pngI guess technically the corner texture is wrong but I don't mind. Thanks again.
One more question. I am disabling deletestate. Is there a known issue with keeping flinders? I feel like it should be okay but if anyone knows a issue with it let me know.
Unna Oertdottir on 19/2/2017 at 09:31
Quote Posted by gamophyte
One more question. I am disabling deletestate. Is there a known issue with keeping flinders? I feel like it should be okay but if anyone knows a issue with it let me know.
You might exhaust the object limit if you have too much flinders or the framerate could drop. But that's unlikely.
gamophyte on 19/2/2017 at 10:06
Quote Posted by Unna Oertdottir
You might exhaust the object limit if you have too much flinders or the frame-rate could drop. But that's unlikely.
I'll see. If it's bad I will just push changes from concrete. Say.. I notice that the flat hay is sideways before settling to it's final axis. I don't see how I can make it pop out of the crate, or, come into he world the right orientation. Thanks Unna