SneakyGuy101 on 10/8/2013 at 18:42
So I am trying to make a conversation and I know how to do the lines and things like that but how do you get it to activate? I was trying to get it to activate but I don't know how to:( Someone please help me:tsktsk:
MysteryMan on 10/8/2013 at 19:01
Quote Posted by Sneaky Guy101
So I am trying to make a conversation and I know how to do the lines and things like that but how do you get it to activate? I was trying to get it to activate but I don't know how to:( Someone please help me:tsktsk:
To a marker, name it like nameconv, then add S>Scripts>TrapConverse Add Ai>Conversation, and Add> Save Conversation. Check the box to make it True.
Use an AiConversationActor Link from the marker to the Ai.( Name the ai) Double click to the left of the link, then Add 1 for Actor1, or Add 2 for Actor 2, ect, and down the line depending on how many Actors, and lines you are going to need.
Use any control device to TurnOn the Conversation marker. Always remember that the Conversation marker controls the Conversation. Use for instance, a lever cd linked to the conversation marker, or you can use a Concrete Roombrush using the Script:TrigRoomPlayer. With control devices you would usually use a Control Device link. To activate the conversation you need a "TurnOn" message that is sent down a controldevice link to the Conversation marker.
It is a good idea to always name your objects that are used in your conversations. Buttons, Levers,Ai, Markers.
Dromed has a way of changing numbers, so numbers are not generally reliable.
Edit: once you are successful at your first conversation, you will remember all of the small details you need to make it work. We usually forget something simple, like the TrapConverse script, or to name the ai, and objects.
gigagooga on 10/8/2013 at 19:03
are you following some tutorial about conversations? If i remember right, most of them have some sort of activation guide.
FireMage on 10/8/2013 at 20:18
Hi fellow,
MysteryMan said the good walkthrough. Follow his instructions.
And if the problem is always present, answer to the questions below.
That will help us to resolve your problem ^^
Do you have made your own conversation in schemas? Or is it a converse that already existed?
Do you have correctly written "TrapConverse" in S>Script in your conversation marker?
Do you have set the numbers of your conversation actors by double clicking the link AIConversationActor?
In your lines, have chosen the ActorNumber?
Do you make sure that your link controldevice is correctly made with your Activator? (in the case you have accidentaly inverted the link by ticking the "~")
Some question about your AIConversationActors.
AIConversationActor must be linked from the TrapConverse to the Actors.
ControlDevice from the activator to the TrapConverse.
Also, I never ticked SaveConversation, and my conversation has always played correctly, so if your converse is not triggered that's not the problem.
(Even If it could be useful, I don't know the use of that property, so tick it If you want. ;) ).