john9818a on 23/4/2017 at 03:34
I have two conversations in my FM they need to be triggered by the same lever. Initially I thought I would use an inverter in between the lever and the conversation marker. The problem is that the conversations are responding to On and Off signals, and as a result the conversations begin automatically when I go into game mode. I've never had any conversations respond to Off signals from a lever in the past, so I wonder what happened. :confused:
Yandros on 23/4/2017 at 03:48
I have a similar situation right now, where a lever that has to start On also triggers a CameraTrap every time it goes to either On or Off. So what I did was use a conversation and a blueroom AI to add the link from the lever to the CameraTrap after the lever gets to its initial On state. Actually I think I have the lever itself trigger a Once,NoOff relay that then triggers the convo to add the link. That means the first time the lever moves it doesn't trigger the camera. You could do something similar, although I imagine there's a more elegant (or at least simple) solution.
john9818a on 23/4/2017 at 05:13
I might have to do the same. I'm using a BoundsTrigger at the start of the mission so I can use that to trigger a conversation that adds the links.
Yandros on 23/4/2017 at 05:25
Sure, or just a lever in a blueroom or solid set to On can trigger it.
Nameless Voice on 23/4/2017 at 11:52
You could try using NVTrapConverse? That only triggers on TurnOn.
john9818a on 23/4/2017 at 20:16
I'll take a look NV. Thanks! What's weird is that I didn't have this problem in my last fm and I'm using the same version of dromed.