Dale_ on 8/8/2014 at 06:48
Hi everyone,
An intriguing question keeps coming up in my mind. Since we can now convert our solid/air brush creations into models and bring them back as simple *.bin files, is there any way we could do it the other way around? Say I have a nice cottage model in anim8or and I want to import it into dromed but not as a *.bin object because I want people to walk inside, put lights in there and everything... I suppose some kind of converter that would "read" the *.bin file and create air/solid brush copy would be too much to ask for, right? :)
In that case though, do you have any tips on how to go about remodelling it in dromed with brushes? Would you just paste the *.bin object in there, adjust its size and then try to place brushes on top of it? The big bummer here is that the object can't actually be seen properly in any other view than the 3D one (everywhere else it's just a square).
Let me know your thoughts!
Thanks
fibanocci on 8/8/2014 at 07:59
Quote:
is there any way we could do it the other way around?
No.
You need to adjust your objects in the 3d-window. Since objects are not snapped to the grid (this is very useful), you can put it in place as you like.
Caradavin on 8/8/2014 at 12:29
Quote Posted by Dale_
Hi everyone, Since we can now convert our solid/air brush creations into models and bring them back as simple *.bin files,
Wait, what?? You can do this now?? Is there a tutorial on this by any chance?
Dale_ on 8/8/2014 at 12:36
Quote Posted by Caradavin
Wait, what?? You can do this now?? Is there a tutorial on this by any chance?
Here: (
http://www.ttlg.com/forums/showthread.php?t=140162)
It requires some basic skills in Anim8or but those can be learned quite quickly and easily.
Daraan on 8/8/2014 at 12:42
There was once someone who created a script which creates brushes via a text file. I'm not sure how this works and I can't find right now. Maybe someone else knows.
Well the method was very basic you were doing things like for example this
Code:
######## #####
#......####...###
#...............#
######.....###########
#..........@
#..........#######
######.#.........#
#.....###########
#.....#.....#
Ah wait I got it:
(
http://www.ttlg.com/forums/showthread.php?t=114247)