Random_Taffer on 28/6/2016 at 15:21
So I've got this conversation in my latest mission.
I've got an AI that voices two lines in total. The filenames are city_p1 and city_p2. Upon activating the first conversation, the AI is supposed to say city_p1. Sometimes he does. But other times, it will go ahead and say city_p2. In the schemas, the lines are assigned to LineNo 1 for p1, and LineNo 2 for p2.
In the conversation itself the AI is set to say only LineNo 1
So... Why on earth would the conversation sometimes play p2 instead of p1?
GORT on 5/7/2016 at 06:00
Hmmm... I've had a similar problem a while back. I would have to look closely at your Conv.sch and SPEECH.SPC files.
john9818a on 6/7/2016 at 15:51
In the conversation window do you have each line on a seperate page?
LarryG on 6/7/2016 at 15:53
Have you looked at the schemas you are using? Is it possible that they will randomly choose from a number of sound files to play when invoked? Are those OM schemas? Maybe if you copy them here someone will see something in them.
Random_Taffer on 8/7/2016 at 03:58
Quote Posted by john9818a
In the conversation window do you have each line on a seperate page?
Yes, two separate conversations, actually.
Here's the schema I'm using for it:
//Prisoner Escape
schema PatchyA
archetype AI_CONV
volume -500
PatchyA
schema_voice vguard4 1 c2223 (LineNo 1 1)
schema PatchyB
archetype AI_CONV
volume -500
PatchyB
schema_voice vguard4 1 c2223 (LineNo 1 2)
And in speech.sch:
concept c2223 4 //Patchy
LarryG on 8/7/2016 at 04:30
Ah ha! PatchyB has a bug. It should be LineNo 2 2:
schema PatchyB
archetype AI_CONV
volume -500
PatchyB
schema_voice vguard4 1 c2223 (LineNo 2 2)
Random_Taffer on 8/7/2016 at 04:35
Oh wow... :(
Thanks, Larry! Guess I just needed another set of eyes on it.