COSAS 2 Mission X - Available Now ... 8-15-08 - by Digital Nightfall
downwinder on 21/10/2017 at 10:34
my fav part of this mission is on one of the floors ,there is a room if you get close to you hear a woman singing,and if you leave a good distance then come back she sings differnt songs,not sure how many in all,and some repeat ,but there was one song that reminded me of my how my grandmother would sing
i also love to loot the slot machines :P
nightshifter on 24/10/2017 at 05:52
Yes, My fav. Part too.
That is ofcourse redleaf singing:cool:
Tommyph1208 on 17/11/2017 at 11:58
I read something about downloadable maps and a 48 page manual with artwork for this mission (start of the post somewhere)... Any Idea where I can find these today?
Unna Oertdottir on 17/11/2017 at 12:35
The download links in the first post are still working.
Tommyph1208 on 20/11/2017 at 16:10
Doh!... Alright, don't know how I missed those... I read about these things in a later comment and looked for them on the cosas website... Anyways, thanks!
Anarchic Fox on 13/2/2018 at 15:34
I am so glad to see that people still play this. :)
Purgator on 14/2/2018 at 07:33
This FM is high on most taffers Top Ten lists! Just remember folks, this piece of wizardry is Old Dark (DromEd envy is real).
On another note, great to see you back AFox!
Anarchic Fox on 14/2/2018 at 16:04
Thanks! I never entirely left, just lost access to my account for, um, seven years. :P
Garthand on 22/2/2018 at 07:00
Just wanted to put this here for anyone who's having trouble: if you try to use the mask in the very beginning and are unable to, try just restarting your computer. I was having this issue tonight when I popped Thief 2 in (GOG version with the latest Tafferpatch from here) and it wasn't working, but I also noticed I was having the cutscene skipping issue. Rebooted and it all worked just fine :)
Anarchic Fox on 15/5/2018 at 13:52
*grins* It looks like everyone who can stop me from saying this is gone.
The CoSaS project was placed on permanent hold because of its almost unavoidable ability to cause emotional damage to its members, even to the hardiest of engineers. Of the eight extant unfinished missions (out of a planned ten), all have been archived. I myself possess an up-to-date copy of M5, which we called SR. It was to be a comedy mission, to cushion the blow of a major revelation. It's ready for alpha testing. And there's no way I would be cruel enough to make anyone alpha test it.
I, and at least one other of the writers, still fantasize about finishing the story in purely textual form once we've retired, but in the end, the health of the team mattered more than that which they sought to create.
Additional information forthcoming.